LEVEL DR_Sky_Temple
NoVisitNeeded = True
LevelName = Sky Temple
TypeOfLevel = Race
NumLaps = 2
SkyTexture = SKY810
Music = MAPXTM
Mobjscale = 3*FRACUNIT/4
LightContrast = 20
LightAngle = 45
SkyboxScale = 16
Hidden = False

Freeslot
MT_BHFERN1
S_FERN1
SPR_BHF1

State S_FERN1
SpriteName = BHF1
SpriteFrame = A
Duration = -1

Object MT_BHFERN1
#$Name BHDS Fern 1
#$Sprite BHF1A0
#$Category Sky Temple Things
MapThingNum = 65535
SpawnState = S_FERN1
RADIUS = 64*FRACUNIT
HEIGHT = 64*FRACUNIT
FLAGS = MF_SCENERY|MF_NOBLOCKMAP

Freeslot
MT_BHFERN2
S_FERN2
SPR_BHF2

State S_FERN2
SpriteName = BHF2
SpriteFrame = A
Duration = -1

Object MT_BHFERN2
#$Name BHDS Fern 2
#$Sprite BHF2A0
#$Category Sky Temple Things
MapThingNum = 65534
SpawnState = S_FERN2
RADIUS = 64*FRACUNIT
HEIGHT = 64*FRACUNIT
FLAGS = MF_SCENERY|MF_NOBLOCKMAP

Freeslot
MT_BHFERN3
S_FERN3
SPR_BHF3

State S_FERN3
SpriteName = BHF3
SpriteFrame = A
Duration = -1

Object MT_BHFERN3
#$Name BHDS Fern 3
#$Sprite BHF3A0
#$Category Sky Temple Things
MapThingNum = 65533
SpawnState = S_FERN3
RADIUS = 64*FRACUNIT
HEIGHT = 64*FRACUNIT
FLAGS = MF_SCENERY|MF_NOBLOCKMAP

Freeslot
MT_BHMIRU
S_MIRU
SPR_BHMR

State S_MIRU
SpriteName = BHMR
SpriteFrame = A
Duration = -1

Object MT_BHMIRU
#$Name BHDS Miru
#$Sprite BHMRA0
#$Category Sky Temple Things
MapThingNum = 65532
SpawnState = S_MIRU
Mass = 0
RADIUS = 128*FRACUNIT
HEIGHT = 184*FRACUNIT
FLAGS = MF_SCENERY|MF_NOBLOCKMAP