Level BIGO_SeasideHill
LevelName = Seaside Hill
NoVisitNeeded = True
NoZone = true
TypeOfLevel = Race
NumLaps = 2
SkyTexture = SEAHLSKY
Mobjscale = FRACUNIT/4
Music = SEAHIL

Level BIGO_ParadiseHill
LevelName = Paradise Hill
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 2
Mobjscale = FRACUNIT/4
SkyTexture = PARHLSKY
Music = PARHIL