// Texture definitions generated by SLADE3
// on Mon Sep 18 01:07:44 2023


// Sunset Beach
WallTexture "SBWALL04", 256, 1024
{
	Patch "SBWALL03", 0, 0
	Patch "SUNBCT01", 0, 0
	Patch "SUNBCT01", 128, 0
}

WallTexture "SBWALL06", 1024, 1024
{
	Patch "SUNBCT01", 0, 0
	Patch "SBWALL05", 0, 0
	Patch "SUNBCT01", 0, 0
	Patch "SUNBCT01", 128, 0
	Patch "SUNBCT01", 256, 0
	Patch "SUNBCT01", 384, 0
	Patch "SUNBCT01", 512, 0
	Patch "SUNBCT01", 640, 0
	Patch "SUNBCT01", 768, 0
	Patch "SUNBCT01", 896, 0
}

// Moonlight City
WallTexture "MLCWALL1", 256, 256
{
	Patch "MCBRICK1", 0, 0
	Patch "MLCWINDW", 32, 32
	Patch "MLCWINDW", 32, 160
	Patch "MLCWINDW", 160, 160
	Patch "MLCWINDW", 160, 32
}

WallTexture "MLCWALL2", 256, 256
{
	Patch "MCBRICK2", 0, 0
	Patch "MLCWINDW", 32, 32
	Patch "MLCWINDW", 32, 160
	Patch "MLCWINDW", 160, 160
	Patch "MLCWINDW", 160, 32
}

WallTexture "MLCWALL3", 256, 256
{
	Patch "MCBRICK3", 0, 0
	Patch "MLCWINDW", 32, 32
	Patch "MLCWINDW", 32, 160
	Patch "MLCWINDW", 160, 160
	Patch "MLCWINDW", 160, 32
}

WallTexture "MLCWALL4", 256, 256
{
	Patch "MCBRICK4", 0, 0
	Patch "MLCWINDW", 32, 32
	Patch "MLCWINDW", 32, 160
	Patch "MLCWINDW", 160, 160
	Patch "MLCWINDW", 160, 32
}

WallTexture "MLCWALL5", 256, 256
{
	Patch "MCBRICK5", 0, 0
	Patch "MLCWINDW", 32, 32
	Patch "MLCWINDW", 32, 160
	Patch "MLCWINDW", 160, 160
	Patch "MLCWINDW", 160, 32
}

// End of texture definitions
