FREESLOT
MT_SUNSETBEACH_TREE
S_SUNSETBEACH_TREE
SPR_SBTRA0

Object MT_SUNSETBEACH_TREE
#$Name Sunset Beach Tree
#$Sprite SBTRA0
#$Category BigO Maps
MapThingNum = 1025
Radius = 20*FRACUNIT
Height = 420*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
Spawnhealth = 99
Spawnstate = S_SUNSETBEACH_TREE
Deathstate = S_NULL

State S_SUNSETBEACH_TREE
SpriteName = SPR_SBTRA0
SpriteFrame = A
Duration = -1
Action = none
Next = S_SUNSETBEACH_TREE