FREESLOT
SPR_GGGD
sfx_FHGGGD
S_GGGDIDLE
S_GGGDSING
S_GGGDWIN
S_GGGDHELPME

STATE S_GGGDIDLE
SpriteName = SPR_GGGD
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_GGGDIDLE

STATE S_GGGDSING
SpriteName = SPR_GGGD
SpriteFrame = B|FF_ANIMATE
Duration = -1
Var1 = 19
Var2 = 4
Next = S_GGGDSING

STATE S_GGGDWIN
SpriteName = SPR_GGGD
SpriteFrame = V
Duration = -1
Var1 = 0
Var2 = 35
Next = S_GGGDWIN

STATE S_GGGDHELPME
SpriteName = SPR_GGGD
SpriteFrame = W
Duration = -1
Var1 = 0
Var2 = 35
Next = S_GGGDHELPME

FOLLOWER
Name = gegagedi
Icon = ICOFGGGD
Category = bepiFollowers
HornSound = DSFHGGGD
DefaultColor = gold
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 76
IdleState = S_GGGDIDLE
HurtState = S_GGGDHELPME
LoseState = S_GGGDHELPME
WinState = S_GGGDWIN
HitConfirmState = S_GGGDSING
