FREESLOT
SPR_OPOP
sfx_FHOPOP
S_OPOPIDLE

STATE S_OPOPIDLE
SpriteName = SPR_OPOP
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_OPOPIDLE

FOLLOWER
Name = Opa-Opa
Icon = ICOFOPOP
Category = guests
HornSound = DSFHOPOP
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 42*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 58*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 4*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 90*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_OPOPIDLE

FREESLOT
SPR_DOLE
sfx_FHDOLE
S_DOLEIDLE

STATE S_DOLEIDLE
SpriteName = SPR_DOLE
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 12 #animation speed
Next = S_DOLEIDLE

FOLLOWER
Name = Dole(R)_Banana
Icon = ICOFDOLE
Category = Guests
HornSound = DSFHDOLE
DefaultColor = banana
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 2*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 2*FRACUNIT
BobSpeed = 45*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_DOLEIDLE