FREESLOT
MT_DeliPipeLamp
MT_DeliPipeLampEmm
MT_DeliPipeFloater
MT_DeliPipeAmbi
MT_DeliPipeHeliS
S_DELILAMP
S_DELAGLO1
S_DELAGLO2
S_DELAGLO3
S_DELAGLO4
S_DELIFLOT
S_DELISULA
S_DELIHELI
SPR_DELA
SPR_DELG
SPR_DELF
SPR_DEHS
SFX_DELAMB
SFX_DELHES

Object MT_DELIPIPELAMP
MapThingNum = 2685
SpawnState = S_DELILAMP
Deathstate = S_NULL
Height = 32*FRACUNIT
Radius = 16*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

Object MT_DELIPIPELAMPEMM
MapThingNum = 2686
SpawnState = S_DELAGLO1
Deathstate = S_NULL
Height = 8*FRACUNIT
Radius = 8*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

Object MT_DELIPIPEFLOATER
MapThingNum = 2687
SpawnState = S_DELIFLOT
Deathstate = S_NULL
Height = 64*FRACUNIT
Radius = 64*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

Object MT_DELIPIPEAMBI
MapThingNum = 2688
SpawnState = S_INVISIBLE
Deathstate = S_NULL
Height = 64*FRACUNIT
Radius = 64*FRACUNIT 
SeeSound = SFX_DELAMB
SpawnHealth = 245
Flags = MF_AMBIENT|MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY

Object MT_DELIPIPEHELIS
MapThingNum = 2689
SpawnState = S_DELIHELI
Deathstate = S_NULL
Height = 8*FRACUNIT
Radius = 8*FRACUNIT 
SeeSound = SFX_DELHES
SpawnHealth = 432
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP|MF_AMBIENT

State S_DELILAMP
SpriteName = SPR_DELA
SpriteFrame = FF_FULLBRIGHT|A
Duration = -1
Action None
Next = S_DELILAMP

State S_DELAGLO1
SpriteName = SPR_DELG
SpriteFrame = FF_FULLBRIGHT|TR_TRANS60|A
Duration = 50
Action None
Next = S_DELAGLO2

State S_DELAGLO2
SpriteName = SPR_DELG
SpriteFrame = FF_FULLBRIGHT|TR_TRANS20|A
Duration = 2
Action None
Next = S_DELAGLO3

State S_DELAGLO3
SpriteName = SPR_NULL
SpriteFrame = A
Duration = 4
Action None
Next = S_DELAGLO4

State S_DELAGLO4
SpriteName = SPR_DELG
SpriteFrame = FF_FULLBRIGHT|TR_TRANS40|A
Duration = 2
Action None
Next = S_DELAGLO1

State S_DELIFLOT
SpriteName = SPR_DELF
SpriteFrame = A
Duration = -1
Action None
Next = S_DELIFLOT

State S_DELIHELI
SpriteName = SPR_DEHS
SpriteFrame = FF_ANIMATE|A
Duration = 4
Action None
Var1 = 1
Var2 = 2
Next = S_DELIHELI

Sound sfx_delamb
Singular = 0
Priority = 64
Flags = SF_X2AWAYSOUND|SF_X4AWAYSOUND|SF_X8AWAYSOUND

Sound sfx_delhes
Singular = 0
Priority = 64
Flags = SF_X2AWAYSOUND