FREESLOT
SPR_LTCM
sfx_FHLTCM
S_LTCMIDLE

STATE S_LTCMIDLE
SpriteName = SPR_LTCM
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_LTCMIDLE

FOLLOWER
Name = Lightning
Icon = ICOFLTCM
Category = BFDI
HornSound = DSFHLTCM
DefaultColor = banana
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 150*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 150*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_LTCMIDLE
