FREESLOT
SPR_ICUB
sfx_FHICUB
S_ICUBIDLE

STATE S_ICUBIDLE
SpriteName = SPR_ICUB
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_ICUBIDLE

FOLLOWER
Name = Ice_Cube_Dance
Icon = ICOFICUB
Category = BFDI
HornSound = DSFHICUB
DefaultColor = periwinkle
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_ICUBIDLE
