FREESLOT
SPR_WTTF
sfx_FHWTTF
S_WTTFIDLE

STATE S_WTTFIDLE
SpriteName = SPR_WTTF
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_WTTFIDLE

FOLLOWER
Name = Win_Token
Icon = ICOFWTTF
Category = BFDI
HornSound = DSFHWTTF
DefaultColor = swamp
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 2*FRACUNIT
BobSpeed = 10*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_WTTFIDLE
