FREESLOT
SPR_FJJR
sfx_FJUNSL
S_FJJRIDLE

STATE S_FJJRIDLE
SpriteName = SPR_FJJR
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_FJJRIDLE

FOLLOWER
Name = Firey_Jr_Jr
Icon = FJJRICON
Category = BFDI
HornSound = DSFJUNSL
DefaultColor = ketchup
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 2*FRACUNIT
BobSpeed = 15*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_FJJRIDLE
