FREESLOT
SPR_PI14
sfx_FHPI14
S_PI14IDLE

STATE S_PI14IDLE
SpriteName = SPR_PI14
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_PI14IDLE

FOLLOWER
Name = Mech_Suit_Pin
Icon = ICOFPI14
Category = BFDI
HornSound = DSFHPI14
DefaultColor = red
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_PI14IDLE
