FREESLOT
SPR_DPYA
sfx_FHDPYA
S_DPYAIDLE

STATE S_DPYAIDLE
SpriteName = SPR_DPYA
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DPYAIDLE

FOLLOWER
Name = D.P.Y.A
Icon = DPYALOGO
Category = TPOTTeams
HornSound = DSFHDPYA
DefaultColor = sapphire
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 0*FRACUNIT
Height = 320*FRACUNIT
ZOffs = 80*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_DPYAIDLE
