FREESLOT
SPR_BFUG
sfx_FHBUGS
S_BFUGIDLE

STATE S_BFUGIDLE
SpriteName = SPR_BFUG
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_BFUGIDLE

FOLLOWER
Name = Bug
Icon = ICOFBFUG
Category = BFDI
HornSound = DSFHBUGS
DefaultColor = byzantium
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_BFUGIDLE
