freeslot("SFX_DROPEN",
            "SFX_DRCLOS",
            "SFX_SWOPEN",
            "SFX_DRAUTO",
            "SFX_DRAUTC",
			"SFX_LCKDMO",
            "SFX_LCKDST",
			"SFX_SHRNKD",
            "SFX_BEARTR",
            "SFX_BUSLOO",
            "SFX_FIRAMB",
            "SFX_FLDLOO",
            "SFX_PGAMB",
            "SFX_BUTPRS",
            "SFX_BUTUNP",
            "SFX_VENTRV",
            "SFX_VENTH1",
            "SFX_VENTH2",
            "SFX_VENTH3",
            "SFX_VENTH4",
            "SFX_OHHI",
            "SFX_OHPRTY",
			"SFX_JCOGH",
            "SFX_4THWAL")

--  FLAGS

sfxinfo[sfx_fldloo] = {
        singular = false,
        priority = 64,
        flags = SF_X2AWAYSOUND
}

-- CAPTIONS

// Doors
sfxinfo[sfx_dropen].caption = "Door opens"
sfxinfo[sfx_drclos].caption = "SLAM!"
sfxinfo[sfx_swopen].caption = "Swinging door opens"
sfxinfo[sfx_drauto].caption = "Auto door opens"
sfxinfo[sfx_drautc].caption = "Auto door closes"
sfxinfo[sfx_lckdmo].caption = "Door motor running"
sfxinfo[sfx_lckdst].caption = "THUD"
sfxinfo[sfx_shrnkd].caption = "Hatch close"
// Hazards
sfxinfo[sfx_beartr].caption = "Bear trap activates"
// Ambiences
sfxinfo[sfx_busloo].caption = "Bus motor"
sfxinfo[sfx_firamb].caption = "bus bus bus bus"
sfxinfo[sfx_fldloo].caption = "Flood"
sfxinfo[sfx_pgamb].caption = "bus bus bus bus"
// Interactions
sfxinfo[sfx_butprs].caption = "Button click"
sfxinfo[sfx_butunp].caption = "Button unclick"
sfxinfo[sfx_ventrv].caption = "Oh, hi! Welcome to my schoolhouse!"
sfxinfo[sfx_venth1].caption = "Oh, hi! Welcome to my schoolhouse!"
sfxinfo[sfx_venth2].caption = "Oh, hi! Welcome to my schoolhouse!"
sfxinfo[sfx_venth3].caption = "Oh, hi! Welcome to my schoolhouse!"
sfxinfo[sfx_venth4].caption = "Oh, hi! Welcome to my schoolhouse!"
// Voice
sfxinfo[sfx_ohhi].caption = "Oh, hi! Welcome to my schoolhouse!"
sfxinfo[sfx_ohprty].caption = "Oh, hi! Welcome to my party!"
sfxinfo[sfx_jcogh].caption = "Coughing"
sfxinfo[sfx_4thwal].caption = "No breaking the 4th wall in the halls"