# "general static objects SOC"

Freeslot
MT_PLACEFACE
S_PLACEFACE
SPR_PLFA
MT_BALDI_PLANT
S_BALDI_PLANT
SPR_PLNT
MT_BALDI_PENCIL
S_BALDI_PENCIL
SPR_PNCL
MT_BALDI_NOTEBOOK
S_BALDI_NOTEBOOK
SPR_NTBO
MT_BALDI_PAPERS
S_BALDI_PAPERS
SPR_PPER
MT_BALDI_FOOD
S_BALDI_FOOD
SPR_FOOD
MT_BALDI_GLOBE
S_BALDI_GLOBE
SPR_GLBE
MT_BALDI_EXITSIGN
S_BALDI_EXITSIGN
SPR_EXSI
MT_BALDI_STANDARD_LIGHT
S_BALDI_STANDARD_LIGHT
SPR_SLGH
MT_BALDI_FAN_LIGHT
S_BALDI_FAN_LIGHT
SPR_FLGH
MT_BALDI_QUARTER
S_BALDI_QUARTER
SPR_QRTR
MT_BALDI_SAFETYSCISSORS
S_BALDI_SAFETYSCISSORS
SPR_SCSI
MT_BALDI_BSODA
S_BALDI_BSODA
SPR_BSOD
MT_BALDI_ZESTYBAR
S_BALDI_ZESTYBAR
SPR_ZSTY
MT_BALDI_PRINCIPALSKEYS
S_BALDI_PRINCIPALSKEYS
SPR_PKEY
MT_BALDI_SWINGLOCK
S_BALDI_SWINGLOCK
SPR_SLCK
MT_BALDI_WDNOSQUEE
S_BALDI_WDNOSQUEE
SPR_WDNO
MT_BALDI_JANITORBOOTS
S_BALDI_JANITORBOOTS
SPR_JABO
MT_BALDI_TAPEITEM
S_BALDI_TAPEITEM
SPR_TPEB
MT_BALDI_ALARMCLOCK
S_BALDI_ALARMCLOCK
SPR_ALMC
MT_BALDI_DIRTYCHALK
S_BALDI_DIRTYCHALK
SPR_CHLK
MT_BALDI_FACULTYTAG
S_BALDI_FACULTYTAG
SPR_FTAG
MT_BALDI_WHISTLE
S_BALDI_WHISTLE
SPR_WSTL
MT_BALDI_GRAPPLE
S_BALDI_GRAPPLE
SPR_GRPL
MT_BALDI_PORTALPOSTER
S_BALDI_PORTALPOSTER
SPR_PLPO
MT_BALDI_DTELEPORTER
S_BALDI_DTELEPORTER
SPR_DTEL
MT_BALDI_APPLE
S_BALDI_APPLE
SPR_APPL
MT_BALDI_BANANA
S_BALDI_BANANA
SPR_BNAN
MT_BALDI_TAPEPLAYER
S_BALDI_TAPEPLAYER
S_BALDI_TAPEPLAYER_ACTIVE
SPR_TPEP
MT_BALDI_PHONE
S_BALDI_PHONE
SPR_PHNE
MT_BALDI_HATCH
S_BALDI_HATCH
SPR_HTCH
MT_BALDI_CONNOR
S_BALDI_CONNOR
SPR_CONR
MT_BALDI_BASH_PRESENT
S_BALDI_BASH_PRESENT
SPR_PRST
MT_BALDI_BASH_FLAME
S_BALDI_BASH_FLAME
SPR_CFLM
MT_BALDI_BASH_BALLOON1
S_BALDI_BALO1_START
S_BALDI_BALO1_MOVE0
S_BALDI_BALO1_MOVE1
S_BALDI_BALO1_MOVE2
S_BALDI_BALO1_RESTART
S_BALDI_BALO1_ANGLE
MT_BALDI_BASH_BALLOON2
S_BALDI_BALO2_START
S_BALDI_BALO2_MOVE0
S_BALDI_BALO2_MOVE1
S_BALDI_BALO2_MOVE2
S_BALDI_BALO2_RESTART
S_BALDI_BALO2_ANGLE
MT_BALDI_BASH_BALLOON3
S_BALDI_BALO3_START
S_BALDI_BALO3_MOVE0
S_BALDI_BALO3_MOVE1
S_BALDI_BALO3_MOVE2
S_BALDI_BALO3_RESTART
S_BALDI_BALO3_ANGLE
MT_BALDI_BASH_BALLOON4
S_BALDI_BALO4_START
S_BALDI_BALO4_MOVE0
S_BALDI_BALO4_MOVE1
S_BALDI_BALO4_MOVE2
S_BALDI_BALO4_RESTART
S_BALDI_BALO4_ANGLE
SPR_PBLO
MT_BALDI_BASH_BALDLOON1
S_BALDI_BALDLO1_START
S_BALDI_BALDLO1_MOVE0
S_BALDI_BALDLO1_MOVE1
S_BALDI_BALDLO1_MOVE2
S_BALDI_BALDLO1_RESTART
S_BALDI_BALDLO1_ANGLE
MT_BALDI_BASH_BALDLOON2
S_BALDI_BALDLO2_START
S_BALDI_BALDLO2_MOVE0
S_BALDI_BALDLO2_MOVE1
S_BALDI_BALDLO2_MOVE2
S_BALDI_BALDLO2_RESTART
S_BALDI_BALDLO2_ANGLE
MT_BALDI_BASH_BALDLOON3
S_BALDI_BALDLO3_START
S_BALDI_BALDLO3_MOVE0
S_BALDI_BALDLO3_MOVE1
S_BALDI_BALDLO3_MOVE2
S_BALDI_BALDLO3_RESTART
S_BALDI_BALDLO3_ANGLE
MT_BALDI_BASH_BALDLOON4
S_BALDI_BALDLO4_START
S_BALDI_BALDLO4_MOVE0
S_BALDI_BALDLO4_MOVE1
S_BALDI_BALDLO4_MOVE2
S_BALDI_BALDLO4_RESTART
S_BALDI_BALDLO4_ANGLE
MT_BALDI_BASH_BALDLOON5
S_BALDI_BASH_BALDLOON5
SPR_BLDL
MT_BALDI_PLUS_DIETBSODA
S_BALDI_PLUS_DIETBSODA
SPR_DBSD
MT_BALDI_PLUS_NANAPEEL
S_BALDI_PLUS_NANAPEEL
SPR_NNPL
MT_BALDI_PLUS_BUSPASS
S_BALDI_PLUS_BUSPASS
SPR_BPAS
MT_BALDI_PLUS_MAP
S_BALDI_PLUS_MAP
SPR_BMAP
MT_BALDI_PLUS_CGTREE
S_BALDI_PLUS_CGTREE
SPR_TRCG
MT_BALDI_PLUS_ROCK
S_BALDI_PLUS_ROCK
SPR_BRCK
MT_BALDI_PLUS_SUNSETTREE1
S_BALDI_PLUS_SUNSETTREE1
MT_BALDI_PLUS_SUNSETTREE2
S_BALDI_PLUS_SUNSETTREE2
SPR_TRES
MT_BALDI_PLUS_BASKET
S_BALDI_PLUS_BASKET
SPR_PCNC
MT_BALDI_PLUS_ZONING
S_BALDI_PLUS_ZONING
SPR_ZONF
MT_BALDI_PLUS_ARROW
S_BALDI_PLUS_ARROW
SPR_BRRW
MT_BALDI_FIELDTRIP_TREE1
S_BALDI_FIELDTRIP_TREE1
MT_BALDI_FIELDTRIP_TREE2
S_BALDI_FIELDTRIP_TREE2
SPR_FT99
MT_BALDI_FIELDTRIP_NO
S_BALDI_FIELDTRIP_NO
SPR_FTNO
MT_BALDI_BLACKNOTEBOOK1
S_BALDI_BLACKNOTEBOOK1
MT_BALDI_BLACKNOTEBOOK2
S_BALDI_BLACKNOTEBOOK2
MT_BALDI_BLACKNOTEBOOK3
S_BALDI_BLACKNOTEBOOK3
MT_BALDI_BLACKNOTEBOOK4
S_BALDI_BLACKNOTEBOOK4
MT_BALDI_BLACKNOTEBOOK5
S_BALDI_BLACKNOTEBOOK5
MT_BALDI_BLACKNOTEBOOK6
S_BALDI_BLACKNOTEBOOK6
MT_BALDI_BLACKNOTEBOOK7
S_BALDI_BLACKNOTEBOOK7
SPR_NTBK


# "SET THIS OBJECTS SCALE TO 0.75"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_PLACEFACE
#$Category Baldi objects
#$Name Placeface
#$Sprite PLFAA0
MapThingNum = 3098
SpawnState = S_PLACEFACE
Radius = 90*FRACUNIT
Height = 270*FRACUNIT
Flags = MF_NOTHINK|MF_NOGRAVITY

State S_PLACEFACE
SpriteName = PLFA

# "general objects (classic remastered)"

# "SET THIS OBJECTS SCALE TO 1.8"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_PLANT
#$Category Baldi objects
#$Name Plant
#$Sprite PLNTA0
MapThingNum = 3099
SpawnState = S_BALDI_PLANT
Radius = 15*FRACUNIT
Height = 75*FRACUNIT
Flags = MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_PLANT
SpriteName = PLNT

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_PENCIL
#$Category Baldi objects
#$Name Pencil
#$Sprite PNCLA0
MapThingNum = 3100
SpawnState = S_BALDI_PENCIL
Radius = 15*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_PENCIL
SpriteName = PNCL

Object MT_BALDI_NOTEBOOK
#$Category Baldi objects
#$Name Notebook
#$Sprite NTBOA0
MapThingNum = 3101
SpawnState = S_BALDI_NOTEBOOK
Radius = 15*FRACUNIT
Height = 30*FRACUNIT
Flags = MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_NOTEBOOK
SpriteName = NTBO

# "SET THIS OBJECTS SCALE TO 0.4"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_PAPERS
#$Category Baldi objects
#$Name Papers
#$Sprite PPERA0
MapThingNum = 3102
SpawnState = S_BALDI_PAPERS
Radius = 35*FRACUNIT
Height = 90*FRACUNIT
Flags = MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_PAPERS
SpriteName = PPER

# "SET THIS OBJECTS SCALE TO 0.6"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_FOOD
#$Category Baldi objects
#$Name Food
#$Sprite FOODA0
MapThingNum = 3103
SpawnState = S_BALDI_FOOD
Radius = 45*FRACUNIT
Height = 75*FRACUNIT
Flags = MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_FOOD
SpriteName = FOOD

Object MT_BALDI_GLOBE
#$Category Baldi objects
#$Name Globe
#$Sprite GLBEA0
MapThingNum = 3104
SpawnState = S_BALDI_GLOBE
Radius = 20*FRACUNIT
Height = 90*FRACUNIT
Flags = MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_GLOBE
SpriteName = GLBE

# "SET THIS OBJECTS SCALE TO 0.75"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_EXITSIGN
#$Category Baldi objects
#$Name Exit sign
#$Sprite EXSIA0
MapThingNum = 3105
SpawnState = S_BALDI_EXITSIGN
Radius = 20*FRACUNIT
Height = 40*FRACUNIT
Flags = MF_SPAWNCEILING|MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_EXITSIGN
SpriteName = EXSI

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_STANDARD_LIGHT
#$Category Baldi objects
#$Name Standard light
#$Sprite SLGHA0
MapThingNum = 3108
SpawnState = S_BALDI_STANDARD_LIGHT
Radius = 30*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SPAWNCEILING|MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_STANDARD_LIGHT
SpriteName = SLGH

# "MEANT TO BE COMBINED WITH A POLY OBJECT USING THE, only, FLAT TEXTURE!!"
# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_FAN_LIGHT
#$Category Baldi objects
#$Name Office fan light
#$Sprite FLGHB0
MapThingNum = 3109
SpawnState = S_BALDI_FAN_LIGHT
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SPAWNCEILING|MF_SCENERY|MF_NOGRAVITY

State S_BALDI_FAN_LIGHT
SpriteName = FLGH
SpriteFrame = B
Next = S_BALDI_FAN_LIGHT

# "SET THIS OBJECTS SCALE TO 0.6"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_TAPEPLAYER
#$Category Baldi objects
#$Name Tape player
#$Sprite TPEPA0
MapThingNum = 3129
SpawnState = S_BALDI_TAPEPLAYER
Radius = 50*FRACUNIT
Height = 90*FRACUNIT
Flags = MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_TAPEPLAYER
SpriteName = TPEP
SpriteFrame = A

State S_BALDI_TAPEPLAYER_ACTIVE
SpriteName = TPEP
SpriteFrame = B # "unused, for now"

Object MT_BALDI_PHONE
#$Category Baldi objects
#$Name Phone
#$Sprite PHNEA0
MapThingNum = 3130
SpawnState = S_BALDI_PHONE
Radius = 25*FRACUNIT
Height = 205*FRACUNIT
Flags = MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_PHONE
SpriteName = PHNE

# "SET THIS OBJECTS SCALE TO 1.3"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_HATCH
#$Category Baldi objects
#$Name Basement hatch
#$Sprite HTCHA0
MapThingNum = 3131
SpawnState = S_BALDI_HATCH
Radius = 45*FRACUNIT
Height = 90*FRACUNIT
Flags = MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_HATCH
SpriteName = HTCH

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_CONNOR
#$Category Baldi objects
#$Name Non-canon Connor
#$Sprite CONRA0
MapThingNum = 3176
SpawnState = S_BALDI_CONNOR
Radius = 85*FRACUNIT
Height = 235*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_CONNOR
SpriteName = CONR
SpriteFrame = A|FF_ANIMATE
Duration = 80
Var1 = 16 # "Var1 sets the amount of frames to cycle trough, example; 7 will cycle trough frames A trough G, 26 will cycle trough A trough Z
Var2 = 5 # "Var2 sets how fast it will cycle trough the frames in TICRATES, setting the value to 35 is one second"
NEXT = S_BALDI_CONNOR
# "item objects (classic remastered)"

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_QUARTER
#$Category Baldi objects
#$Name Quarter
#$Sprite QRTRA0
MapThingNum = 3111
SpawnState = S_BALDI_QUARTER
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_QUARTER
SpriteName = QRTR
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_QUARTER

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_SAFETYSCISSORS
#$Category Baldi objects
#$Name Safety scissors
#$Sprite SCSIA0
MapThingNum = 3112
SpawnState = S_BALDI_SAFETYSCISSORS
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_SAFETYSCISSORS
SpriteName = SCSI
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_SAFETYSCISSORS

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BSODA
#$Category Baldi objects
#$Name BSODA
#$Sprite BSODA0
MapThingNum = 3113
SpawnState = S_BALDI_BSODA
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_BSODA
SpriteName = BSOD
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_BSODA

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_ZESTYBAR
#$Category Baldi objects
#$Name Zesty chocolate bar
#$Sprite ZSTYA0
MapThingNum = 3114
SpawnState = S_BALDI_ZESTYBAR
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_ZESTYBAR
SpriteName = ZSTY
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_ZESTYBAR

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_PRINCIPALSKEYS
#$Category Baldi objects
#$Name Principals keys
#$Sprite PKEYA0
MapThingNum = 3115
SpawnState = S_BALDI_PRINCIPALSKEYS
Radius = 15*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_PRINCIPALSKEYS
SpriteName = PKEY
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_PRINCIPALSKEYS

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_SWINGLOCK
#$Category Baldi objects
#$Name Swinging door lock
#$Sprite SLCKA0
MapThingNum = 3116
SpawnState = S_BALDI_SWINGLOCK
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_SWINGLOCK
SpriteName = SLCK
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_SWINGLOCK

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_WDNOSQUEE
#$Category Baldi objects
#$Name WD no squee
#$Sprite WDNOA0
MapThingNum = 3117
SpawnState = S_BALDI_WDNOSQUEE
Radius = 10*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_WDNOSQUEE
SpriteName = WDNO
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_WDNOSQUEE

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_JANITORBOOTS
#$Category Baldi objects
#$Name Janitors boots
#$Sprite JABOA0
MapThingNum = 3118
SpawnState = S_BALDI_JANITORBOOTS
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_JANITORBOOTS
SpriteName = JABO
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_JANITORBOOTS

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_TAPEITEM
#$Category Baldi objects
#$Name Baldi's least favorite tape
#$Sprite TPEBA0
MapThingNum = 3119
SpawnState = S_BALDI_TAPEITEM
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_TAPEITEM
SpriteName = TPEB
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_TAPEITEM

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_ALARMCLOCK
#$Category Baldi objects
#$Name Alarm clock
#$Sprite ALMCA0
MapThingNum = 3120
SpawnState = S_BALDI_ALARMCLOCK
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_ALARMCLOCK
SpriteName = ALMC
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_ALARMCLOCK

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_DIRTYCHALK
#$Category Baldi objects
#$Name Dirty chalk eraser
#$Sprite CHLKA0
MapThingNum = 3121
SpawnState = S_BALDI_DIRTYCHALK
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_DIRTYCHALK
SpriteName = CHLK
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_DIRTYCHALK

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_FACULTYTAG
#$Category Baldi objects
#$Name School faculty tag
#$Sprite FTAGA0
MapThingNum = 3122
SpawnState = S_BALDI_FACULTYTAG
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_FACULTYTAG
SpriteName = FTAG
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_FACULTYTAG

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_WHISTLE
#$Category Baldi objects
#$Name Principle whistle
#$Sprite WSTLA0
MapThingNum = 3123
SpawnState = S_BALDI_WHISTLE
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_WHISTLE
SpriteName = WSTL
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_WHISTLE

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_GRAPPLE
#$Category Baldi objects
#$Name Grapple hook
#$Sprite GRPLA0
MapThingNum = 3124
SpawnState = S_BALDI_GRAPPLE
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_GRAPPLE
SpriteName = GRPL
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_GRAPPLE

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_PORTALPOSTER
#$Category Baldi objects
#$Name Portal poster
#$Sprite PLPOA0
MapThingNum = 3125
SpawnState = S_BALDI_PORTALPOSTER
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_PORTALPOSTER
SpriteName = PLPO
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_PORTALPOSTER

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_DTELEPORTER
#$Category Baldi objects
#$Name Dangerous teleporter
#$Sprite DTELA0
MapThingNum = 3126
SpawnState = S_BALDI_DTELEPORTER
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_DTELEPORTER
SpriteName = DTEL
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_DTELEPORTER

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_APPLE
#$Category Baldi objects
#$Name Apple
#$Sprite APPLA0
MapThingNum = 3127
SpawnState = S_BALDI_APPLE
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_APPLE
SpriteName = APPL
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_APPLE

# "SET THIS OBJECTS SCALE TO 0.8"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BANANA
#$Category Baldi objects
#$Name Banana
#$Sprite BNANA0
MapThingNum = 3128
SpawnState = S_BALDI_BANANA
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_BANANA
SpriteName = BNAN

# "birthday bash item objects (classic remastered)"

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BASH_PRESENT
#$Category Baldi objects
#$Name Present
#$Sprite PRSTA0
MapThingNum = 3132
SpawnState = S_BALDI_BASH_PRESENT
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_BASH_PRESENT
SpriteName = PRST
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_BASH_PRESENT

# "birthday bash basic objects (classic remastered)"

Object MT_BALDI_BASH_FLAME
#$Category Baldi objects
#$Name Candle flame
#$Sprite CFLMA0
MapThingNum = 3133
SpawnState = S_BALDI_BASH_FLAME
Radius = 15*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_PAIN|MF_FIRE|MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_BASH_FLAME
SpriteName = CFLM

# "SET THIS OBJECTS SCALE TO 0.9"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BASH_BALLOON1
#$Category Baldi objects
#$Name Green balloon
#$Sprite PBLOA0
MapThingNum = 3134
SpawnState = S_BALDI_BALO1_MOVE0
Radius = 25*FRACUNIT
Height = 225*FRACUNIT
Flags = MF_SCENERY|MF_SLIDEME|MF_NOGRAVITY

State S_BALDI_BALO1_START
SpriteName = PBLO
SpriteFrame = A
Duration = 0
Action = A_Repeat
Var1 = 1
Var2 = 0
Next = S_BALDI_BALO1_MOVE0

State S_BALDI_BALO1_MOVE0
SpriteName = PBLO
SpriteFrame = A
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALO1_MOVE1

State S_BALDI_BALO1_MOVE1
SpriteName = PBLO
SpriteFrame = A
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALO1_MOVE2

State S_BALDI_BALO1_MOVE2
SpriteName = PBLO
SpriteFrame = A
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALO1_RESTART

State S_BALDI_BALO1_RESTART
SpriteName = PBLO
SpriteFrame = A
Duration = 0
Action = A_Repeat
Var1 = 15
Var2 = S_BALDI_BALO1_MOVE0
Next = S_BALDI_BALO1_ANGLE

State S_BALDI_BALO1_ANGLE
SpriteName = PBLO
SpriteFrame = A
Action = A_ChangeAngleAbsolute
Var1 = 0
Var2 = 360
Next = S_BALDI_BALO1_MOVE0

# "SET THIS OBJECTS SCALE TO 0.9"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"	
Object MT_BALDI_BASH_BALLOON2
#$Category Baldi objects
#$Name Orange balloon
#$Sprite PBLOB0
MapThingNum = 3135
SpawnState = S_BALDI_BALO2_MOVE0
Radius = 25*FRACUNIT
Height = 225*FRACUNIT
Flags = MF_SCENERY|MF_SLIDEME|MF_NOGRAVITY

State S_BALDI_BALO2_START
SpriteName = PBLO
SpriteFrame = B
Duration = 0
Action = A_Repeat
Var1 = 1
Var2 = 0
Next = S_BALDI_BALO2_MOVE0

State S_BALDI_BALO2_MOVE0
SpriteName = PBLO
SpriteFrame = B
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALO2_MOVE1

State S_BALDI_BALO2_MOVE1
SpriteName = PBLO
SpriteFrame = B
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALO2_MOVE2

State S_BALDI_BALO2_MOVE2
SpriteName = PBLO
SpriteFrame = B
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALO2_RESTART

State S_BALDI_BALO2_RESTART
SpriteName = PBLO
SpriteFrame = B
Duration = 0
Action = A_Repeat
Var1 = 15
Var2 = S_BALDI_BALO2_MOVE0
Next = S_BALDI_BALO2_ANGLE

State S_BALDI_BALO2_ANGLE
SpriteName = PBLO
SpriteFrame = B
Action = A_ChangeAngleAbsolute
Var1 = 0
Var2 = 360
Next = S_BALDI_BALO2_MOVE0

# "SET THIS OBJECTS SCALE TO 0.9"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BASH_BALLOON3
#$Category Baldi objects
#$Name Blue balloon
#$Sprite PBLOC0
MapThingNum = 3136
SpawnState = S_BALDI_BALO3_MOVE0
Radius = 25*FRACUNIT
Height = 225*FRACUNIT
Flags = MF_SCENERY|MF_SLIDEME|MF_NOGRAVITY

State S_BALDI_BALO3_START
SpriteName = PBLO
SpriteFrame = C
Duration = 0
Action = A_Repeat
Var1 = 1
Var2 = 0
Next = S_BALDI_BALO3_MOVE0

State S_BALDI_BALO3_MOVE0
SpriteName = PBLO
SpriteFrame = C
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALO3_MOVE1

State S_BALDI_BALO3_MOVE1
SpriteName = PBLO
SpriteFrame = C
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALO3_MOVE2

State S_BALDI_BALO3_MOVE2
SpriteName = PBLO
SpriteFrame = C
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALO3_RESTART

State S_BALDI_BALO3_RESTART
SpriteName = PBLO
SpriteFrame = C
Duration = 0
Action = A_Repeat
Var1 = 15
Var2 = S_BALDI_BALO3_MOVE0
Next = S_BALDI_BALO3_ANGLE

State S_BALDI_BALO3_ANGLE
SpriteName = PBLO
SpriteFrame = C
Action = A_ChangeAngleAbsolute
Var1 = 0
Var2 = 360
Next = S_BALDI_BALO3_MOVE0

# "SET THIS OBJECTS SCALE TO 0.9"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BASH_BALLOON4
#$Category Baldi objects
#$Name Purple balloon
#$Sprite PBLOD0
MapThingNum = 3137
SpawnState = S_BALDI_BALO4_MOVE0
Radius = 25*FRACUNIT
Height = 225*FRACUNIT
Flags = MF_SCENERY|MF_SLIDEME|MF_NOGRAVITY

State S_BALDI_BALO4_START
SpriteName = PBLO
SpriteFrame = D
Duration = 0
Action = A_Repeat
Var1 = 1
Var2 = 0
Next = S_BALDI_BALO4_MOVE0

State S_BALDI_BALO4_MOVE0
SpriteName = PBLO
SpriteFrame = D
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALO4_MOVE1

State S_BALDI_BALO4_MOVE1
SpriteName = PBLO
SpriteFrame = D
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALO4_MOVE2

State S_BALDI_BALO4_MOVE2
SpriteName = PBLO
SpriteFrame = D
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALO4_RESTART

State S_BALDI_BALO4_RESTART
SpriteName = PBLO
SpriteFrame = D
Duration = 0
Action = A_Repeat
Var1 = 15
Var2 = S_BALDI_BALO4_MOVE0
Next = S_BALDI_BALO4_ANGLE

State S_BALDI_BALO4_ANGLE
SpriteName = PBLO
SpriteFrame = D
Action = A_ChangeAngleAbsolute
Var1 = 0
Var2 = 360
Next = S_BALDI_BALO4_MOVE0

# "SET THIS OBJECTS SCALE TO 0.9"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BASH_BALDLOON1
#$Category Baldi objects
#$Name Blue baldloon
#$Sprite BLDLA0
MapThingNum = 3138
SpawnState = S_BALDI_BALDLO1_MOVE0
Radius = 25*FRACUNIT
Height = 225*FRACUNIT
Flags = MF_SCENERY|MF_SLIDEME|MF_NOGRAVITY

State S_BALDI_BALDLO1_START
SpriteName = BLDL
SpriteFrame = A
Duration = 0
Action = A_Repeat
Var1 = 1
Var2 = 0
Next = S_BALDI_BALDLO1_MOVE0

State S_BALDI_BALDLO1_MOVE0
SpriteName = BLDL
SpriteFrame = A
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALDLO1_MOVE1

State S_BALDI_BALDLO1_MOVE1
SpriteName = BLDL
SpriteFrame = A
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALDLO1_MOVE2

State S_BALDI_BALDLO1_MOVE2
SpriteName = BLDL
SpriteFrame = A
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALDLO1_RESTART

State S_BALDI_BALDLO1_RESTART
SpriteName = BLDL
SpriteFrame = A
Duration = 0
Action = A_Repeat
Var1 = 15
Var2 = S_BALDI_BALDLO1_MOVE0
Next = S_BALDI_BALDLO1_ANGLE

State S_BALDI_BALDLO1_ANGLE
SpriteName = BLDL
SpriteFrame = A
Action = A_ChangeAngleAbsolute
Var1 = 0
Var2 = 360
Next = S_BALDI_BALDLO1_MOVE0

# "SET THIS OBJECTS SCALE TO 0.9"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BASH_BALDLOON2
#$Category Baldi objects
#$Name Green baldloon
#$Sprite BLDLB0
MapThingNum = 3139
SpawnState = S_BALDI_BALDLO2_MOVE0
Radius = 25*FRACUNIT
Height = 225*FRACUNIT
Flags = MF_SCENERY|MF_SLIDEME|MF_NOGRAVITY

State S_BALDI_BALDLO2_START
SpriteName = BLDL
SpriteFrame = B
Duration = 0
Action = A_Repeat
Var1 = 1
Var2 = 0
Next = S_BALDI_BALDLO2_MOVE0

State S_BALDI_BALDLO2_MOVE0
SpriteName = BLDL
SpriteFrame = B
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALDLO2_MOVE1

State S_BALDI_BALDLO2_MOVE1
SpriteName = BLDL
SpriteFrame = B
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALDLO2_MOVE2

State S_BALDI_BALDLO2_MOVE2
SpriteName = BLDL
SpriteFrame = B
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALDLO2_RESTART

State S_BALDI_BALDLO2_RESTART
SpriteName = BLDL
SpriteFrame = B
Duration = 0
Action = A_Repeat
Var1 = 15
Var2 = S_BALDI_BALDLO2_MOVE0
Next = S_BALDI_BALDLO2_ANGLE

State S_BALDI_BALDLO2_ANGLE
SpriteName = BLDL
SpriteFrame = B
Action = A_ChangeAngleAbsolute
Var1 = 0
Var2 = 360
Next = S_BALDI_BALDLO2_MOVE0

# "SET THIS OBJECTS SCALE TO 0.9"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BASH_BALDLOON3
#$Category Baldi objects
#$Name Orange baldloon
#$Sprite BLDLC0
MapThingNum = 3140
SpawnState = S_BALDI_BALDLO3_MOVE0
Radius = 25*FRACUNIT
Height = 225*FRACUNIT
Flags = MF_SCENERY|MF_SLIDEME|MF_NOGRAVITY

State S_BALDI_BALDLO3_START
SpriteName = BLDL
SpriteFrame = C
Duration = 0
Action = A_Repeat
Var1 = 1
Var2 = 0
Next = S_BALDI_BALDLO3_MOVE0

State S_BALDI_BALDLO3_MOVE0
SpriteName = BLDL
SpriteFrame = C
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALDLO3_MOVE1

State S_BALDI_BALDLO3_MOVE1
SpriteName = BLDL
SpriteFrame = C
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALDLO3_MOVE2

State S_BALDI_BALDLO3_MOVE2
SpriteName = BLDL
SpriteFrame = C
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALDLO3_RESTART

State S_BALDI_BALDLO3_RESTART
SpriteName = BLDL
SpriteFrame = C
Duration = 0
Action = A_Repeat
Var1 = 15
Var2 = S_BALDI_BALDLO3_MOVE0
Next = S_BALDI_BALDLO3_ANGLE

State S_BALDI_BALDLO3_ANGLE
SpriteName = BLDL
SpriteFrame = C
Action = A_ChangeAngleAbsolute
Var1 = 0
Var2 = 360
Next = S_BALDI_BALDLO3_MOVE0

# "SET THIS OBJECTS SCALE TO 0.9"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BASH_BALDLOON4
#$Category Baldi objects
#$Name Purple baldloon
#$Sprite BLDLD0
MapThingNum = 3141
SpawnState = S_BALDI_BALDLO4_MOVE0
Radius = 25*FRACUNIT
Height = 225*FRACUNIT
Flags = MF_SCENERY|MF_SLIDEME|MF_NOGRAVITY

State S_BALDI_BALDLO4_START
SpriteName = BLDL
SpriteFrame = D
Duration = 0
Action = A_Repeat
Var1 = 1
Var2 = 0
Next = S_BALDI_BALDLO4_MOVE0

State S_BALDI_BALDLO4_MOVE0
SpriteName = BLDL
SpriteFrame = D
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALDLO4_MOVE1

State S_BALDI_BALDLO4_MOVE1
SpriteName = BLDL
SpriteFrame = D
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALDLO4_MOVE2

State S_BALDI_BALDLO4_MOVE2
SpriteName = BLDL
SpriteFrame = D
Action = A_Thrust
Duration = 3
Var1 = 2
Var2 = 1
Next = S_BALDI_BALDLO4_RESTART

State S_BALDI_BALDLO4_RESTART
SpriteName = BLDL
SpriteFrame = D
Duration = 0
Action = A_Repeat
Var1 = 15
Var2 = S_BALDI_BALDLO4_MOVE0
Next = S_BALDI_BALDLO4_ANGLE

State S_BALDI_BALDLO4_ANGLE
SpriteName = BLDL
SpriteFrame = D
Action = A_ChangeAngleAbsolute
Var1 = 0
Var2 = 360
Next = S_BALDI_BALDLO4_MOVE0

# "SET THIS OBJECTS SCALE TO 0.9"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BASH_BALDLOON5
#$Category Baldi objects
#$Name Red baldloon
#$Sprite BLDLE0
MapThingNum = 3142
SpawnState = S_BALDI_BASH_BALDLOON5
Radius = 25*FRACUNIT
Height = 225*FRACUNIT
Flags = MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_BASH_BALDLOON5
SpriteName = BLDL
SpriteFrame = E

# "item objects (plus)"

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_PLUS_DIETBSODA
#$Category Baldi objects
#$Name Diet BSODA
#$Sprite DBSDA0
MapThingNum = 3143
SpawnState = S_BALDI_PLUS_DIETBSODA
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_PLUS_DIETBSODA
SpriteName = DBSD
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_PLUS_DIETBSODA

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_PLUS_NANAPEEL
#$Category Baldi objects
#$Name 'Nana peel
#$Sprite NNPLA0
MapThingNum = 3144
SpawnState = S_BALDI_PLUS_NANAPEEL
Radius = 25*FRACUNIT
Height = 35*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_PLUS_NANAPEEL
SpriteName = NNPL
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_PLUS_NANAPEEL

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_PLUS_BUSPASS
#$Category Baldi objects
#$Name Bus pass
#$Sprite BPASA0
MapThingNum = 3145
SpawnState = S_BALDI_PLUS_BUSPASS
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_PLUS_BUSPASS
SpriteName = BPAS
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_PLUS_BUSPASS

# "SET THIS OBJECTS SCALE TO 0.5"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_PLUS_MAP
#$Category Baldi objects
#$Name Map
#$Sprite BMAPA0
MapThingNum = 3178
SpawnState = S_BALDI_PLUS_MAP
Radius = 25*FRACUNIT
Height = 50*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_PLUS_MAP
SpriteName = BMAP
SpriteFrame = A
Duration = 1
Action = A_ItemBob
Next = S_BALDI_PLUS_MAP

# "general objects (plus)"

Object MT_BALDI_PLUS_CGTREE
#$Category Baldi objects
#$Name CG Tree
#$Sprite TRCGA0
MapThingNum = 3146
SpawnState = S_BALDI_PLUS_CGTREE
Radius = 30*FRACUNIT
Height = 350*FRACUNIT
Flags = MF_NOTHINK|MF_SOLID|MF_NOGRAVITY

State S_BALDI_PLUS_CGTREE
SpriteName = TRCG

Object MT_BALDI_PLUS_ROCK
#$Category Baldi objects
#$Name Rock
#$Sprite BRCKA0
MapThingNum = 3148
SpawnState = S_BALDI_PLUS_ROCK
Radius = 20*FRACUNIT
Height = 25*FRACUNIT
Flags = MF_NOTHINK|MF_SOLID|MF_NOGRAVITY

State S_BALDI_PLUS_ROCK
SpriteName = BRCK

# "SET THIS OBJECTS SCALE TO "6"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_PLUS_SUNSETTREE1
#$Category Baldi objects
#$Name Sunset tree
#$Sprite TRESA0
MapThingNum = 3149
SpawnState = S_BALDI_PLUS_SUNSETTREE1
Radius = 7*FRACUNIT
Height = 105*FRACUNIT
Flags = MF_NOTHINK|MF_SOLID|MF_NOGRAVITY

State S_BALDI_PLUS_SUNSETTREE1
SpriteName = TRES
SpriteFrame = A

# "SET THIS OBJECTS SCALE TO "6"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_PLUS_SUNSETTREE2
#$Category Baldi objects
#$Name Sunset tree bully
#$Sprite TRESB0
MapThingNum = 3150
SpawnState = S_BALDI_PLUS_SUNSETTREE2
Radius = 7*FRACUNIT
Height = 105*FRACUNIT
Flags = MF_NOTHINK|MF_SOLID|MF_NOGRAVITY

State S_BALDI_PLUS_SUNSETTREE2
SpriteName = TRES
SpriteFrame = B

Object MT_BALDI_PLUS_BASKET
#$Category Baldi objects
#$Name Picnic basket
#$Sprite PCNCA0
MapThingNum = 3151
SpawnState = S_BALDI_PLUS_BASKET
Radius = 50*FRACUNIT
Height = 100*FRACUNIT
Flags = MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_PLUS_BASKET
SpriteName = PCNC

Object MT_BALDI_PLUS_ZONING
#$Category Baldi objects
#$Name Zoning flag
#$Sprite ZONFA0
MapThingNum = 3152
SpawnState = S_BALDI_PLUS_ZONING
Radius = 10*FRACUNIT
Height = 110*FRACUNIT
Flags = MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_PLUS_ZONING
SpriteName = ZONF

Object MT_BALDI_PLUS_ARROW
#$Category Baldi objects
#$Name Tutorial arrow
#$Sprite BRRWA1
MapThingNum = 3175
SpawnState = S_BALDI_PLUS_ARROW
Radius = 30*FRACUNIT
Height = 60*FRACUNIT
Flags = MF_NOTHINK|MF_NOGRAVITY

State S_BALDI_PLUS_ARROW
SpriteName = SPR_BRRW
SpriteFrame = A
Duration = 1
Next = S_BALDI_PLUS_ARROW

# "general objects (field trip demo)"

Object MT_BALDI_FIELDTRIP_TREE1
#$Category Baldi objects
#$Name Field trip tree
#$Sprite FT99A0
MapThingNum = 3154
SpawnState = S_BALDI_FIELDTRIP_TREE1
Radius = 20*FRACUNIT
Height = 500*FRACUNIT
Flags = MF_NOTHINK|MF_SOLID|MF_NOGRAVITY

State S_BALDI_FIELDTRIP_TREE1
SpriteName = FT99
SpriteFrame = A

Object MT_BALDI_FIELDTRIP_TREE2
#$Category Baldi objects
#$Name 99 Field trip tree 
#$Sprite FT99B0
MapThingNum = 3155
SpawnState = S_BALDI_FIELDTRIP_TREE2
Radius = 20*FRACUNIT
Height = 500*FRACUNIT
Flags = MF_NOTHINK|MF_SOLID|MF_NOGRAVITY

State S_BALDI_FIELDTRIP_TREE2
SpriteName = FT99
SpriteFrame = B

Object MT_BALDI_FIELDTRIP_NO
#$Category Baldi objects
#$Name NO sign
#$Sprite FTNOA0
MapThingNum = 3157
SpawnState = S_BALDI_FIELDTRIP_NO
Radius = 25*FRACUNIT
Height = 232*FRACUNIT
Flags = MF_PAPERCOLLISION|MF_NOTHINK|MF_SOLID|MF_NOGRAVITY

State S_BALDI_FIELDTRIP_NO
SpriteName = FTNO
SpriteFrame = A|FF_PAPERSPRITE

# "notebooks"

# "SET THIS OBJECTS SCALE TO 0.3 FOR BEST ACCURACY"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BLACKNOTEBOOK1
#$Category Baldi objects
#$Name Black notebook
#$Sprite NTBKA0
MapThingNum = 3158
SpawnState = S_BALDI_BLACKNOTEBOOK1
Radius = 40*FRACUNIT
Height = 114*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_BLACKNOTEBOOK1
SpriteName = NTBK
SpriteFrame = A # "it would be very convenient if i could make the angle set the objects color but im pretty sure thats not possible in SOC"
Duration = 1
Action = A_ItemBob
Next = S_BALDI_BLACKNOTEBOOK1

# "SET THIS OBJECTS SCALE TO 0.3 FOR BEST ACCURACY"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BLACKNOTEBOOK2
#$Category Baldi objects
#$Name Blue notebook
#$Sprite NTBKB0
MapThingNum = 3159
SpawnState = S_BALDI_BLACKNOTEBOOK2
Radius = 40*FRACUNIT
Height = 114*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_BLACKNOTEBOOK2
SpriteName = NTBK
SpriteFrame = B
Duration = 1
Action = A_ItemBob
Next = S_BALDI_BLACKNOTEBOOK2

# "SET THIS OBJECTS SCALE TO 0.3 FOR BEST ACCURACY"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BLACKNOTEBOOK3
#$Category Baldi objects
#$Name Cyan notebook
#$Sprite NTBKC0
MapThingNum = 3160
SpawnState = S_BALDI_BLACKNOTEBOOK3
Radius = 40*FRACUNIT
Height = 114*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_BLACKNOTEBOOK3
SpriteName = NTBK
SpriteFrame = C
Duration = 1
Action = A_ItemBob
Next = S_BALDI_BLACKNOTEBOOK3

# "SET THIS OBJECTS SCALE TO 0.3 FOR BEST ACCURACY"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BLACKNOTEBOOK4
#$Category Baldi objects
#$Name Green notebook
#$Sprite NTBKD0
MapThingNum = 3161
SpawnState = S_BALDI_BLACKNOTEBOOK4
Radius = 40*FRACUNIT
Height = 114*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_BLACKNOTEBOOK4
SpriteName = NTBK
SpriteFrame = D
Duration = 1
Action = A_ItemBob
Next = S_BALDI_BLACKNOTEBOOK4

# "SET THIS OBJECTS SCALE TO 0.3 FOR BEST ACCURACY"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BLACKNOTEBOOK5
#$Category Baldi objects
#$Name Red notebook
#$Sprite NTBKE0
MapThingNum = 3162
SpawnState = S_BALDI_BLACKNOTEBOOK5
Radius = 40*FRACUNIT
Height = 114*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_BLACKNOTEBOOK5
SpriteName = NTBK
SpriteFrame = E
Duration = 1
Action = A_ItemBob
Next = S_BALDI_BLACKNOTEBOOK5

# "SET THIS OBJECTS SCALE TO 0.3 FOR BEST ACCURACY"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BLACKNOTEBOOK6
#$Category Baldi objects
#$Name Pink notebook
#$Sprite NTBKF0
MapThingNum = 3163
SpawnState = S_BALDI_BLACKNOTEBOOK6
Radius = 40*FRACUNIT
Height = 114*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_BLACKNOTEBOOK6
SpriteName = NTBK
SpriteFrame = F
Duration = 1
Action = A_ItemBob
Next = S_BALDI_BLACKNOTEBOOK6

# "SET THIS OBJECTS SCALE TO 0.3 FOR BEST ACCURACY"
# "USE MOBJSCALE IN THE CUSTOM TAB OF THE EDIT THING WINDOW (UZB ONLY)"
Object MT_BALDI_BLACKNOTEBOOK7
#$Category Baldi objects
#$Name Yellow notebook
#$Sprite NTBKG0
MapThingNum = 3164
SpawnState = S_BALDI_BLACKNOTEBOOK7
Radius = 40*FRACUNIT
Height = 114*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_BALDI_BLACKNOTEBOOK7
SpriteName = NTBK
SpriteFrame = G
Duration = 1
Action = A_ItemBob
Next = S_BALDI_BLACKNOTEBOOK7