Freeslot
MT_BFTFIRESFX
MT_BFTBEART1
MT_BFTFIREY1
MT_BFTTREEN1
MT_BFTTRELT1
MT_BSCPLANT1
MT_BSCBGLOB1
MT_BSCPLANT1
MT_BSCMENHE1
MT_BSCPKEYS1
MT_BSCBRUSH1
MT_BSCBLUEN1
MT_BSCREDDN1
MT_BSCGRENN1
MT_BSCYELLN1
MT_BSCSALNN1
MT_BSCBLACN1
MT_BSCCYANN1
MT_BSCEXITT1
MT_BSCNOTBK1
MT_BSCPAPER1
MT_BSCBOOTS1
MT_BSCCHOCO1
MT_BSCFOODD1
MT_BSCGLOBE1
MT_BSCTELEP1
MT_BSCBSODA1
MT_BSCPENCI1
MT_BSCQUART1
MT_BSCSAFET1
MT_BSCWDNOS1
MT_BSCYELCK1
MT_BSCTAPER1
MT_BSCTAPRE1
MT_BSCALARM1
S_BFTBEART1
S_BFTFIREY1
S_BFTTREEN1
S_BFTTRELT1
S_BSCBGLOB1
S_BSCMENHE1
S_BSCPKEYS1
S_BSCPLANT1
S_BSCBRUSH1
S_BSCEXITT1
S_BSCNOTBK1
S_BSCPAPER1
S_BSCBLUEN1
S_BSCREDDN1
S_BSCGRENN1
S_BSCYELLN1
S_BSCSALNN1
S_BSCBLACN1
S_BSCCYANN1
S_BSCBOOTS1
S_BSCCHOCO1
S_BSCFOODD1
S_BSCGLOBE1
S_BSCTELEP1
S_BSCBSODA1
S_BSCPENCI1
S_BSCQUART1
S_BSCSAFET1
S_BSCWDNOS1
S_BSCYELCK1
S_BSCTAPER1
S_BSCTAPRE1
S_BSCALARM1
SPR_BEAR
SPR_FIRE
SPR_TREE
SPR_TRAL
SPR_BGLO
SPR_MENH
SPR_KEYS
SPR_PLAN
SPR_BRUS
SPR_EXIT
SPR_NOBK
SPR_PAPR
SPR_BLUN
SPR_REDN
SPR_GREN
SPR_YELN
SPR_SALN
SPR_BLAN
SPR_CYNN
SPR_BOOT
SPR_CHOC
SPR_FOOD
SPR_GLOB
SPR_TELE
SPR_BSOD
SPR_PENC
SPR_QUAR
SPR_SFSC
SPR_WDNO
SPR_YLCK
SPR_TAPE
SPR_TAPO
SPR_ALAR

## Plant Mobj edit

OBJECT MT_BSCPLANT1
#$Category Baldi
#$Name Plant
#$Sprite PLANA0
MAPTHINGNUM = 1811
SPAWNSTATE = S_BSCPLANT1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Plant States

FRAME S_BSCPLANT1
SPRITENAME = SPR_PLAN
SPRITEFRAME = A
DURATION = -1
ACTION None

## Exitt Mobj edit

OBJECT MT_BSCEXITT1
#$Category Baldi
#$Name Exit
#$Sprite EXITA0
MAPTHINGNUM = 1812
SPAWNSTATE = S_BSCEXITT1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 1048575
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Exitt States

FRAME S_BSCEXITT1
SPRITENAME = SPR_EXIT
SPRITEFRAME = A
DURATION = -1
ACTION None

## Notebook Mobj edit

OBJECT MT_BSCNOTBK1
#$Category Baldi
#$Name Notebook
#$Sprite NOBKA0
MAPTHINGNUM = 1813
SPAWNSTATE = S_BSCNOTBK1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Notebook States

FRAME S_BSCNOTBK1
SPRITENAME = SPR_NOBK
SPRITEFRAME = A
DURATION = -1
ACTION None

## Papers Mobj edit

OBJECT MT_BSCPAPER1
#$Category Baldi
#$Name Papers
#$Sprite PAPRA0
MAPTHINGNUM = 1814
SPAWNSTATE = S_BSCPAPER1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Papers States

FRAME S_BSCPAPER1
SPRITENAME = SPR_PAPR
SPRITEFRAME = A
DURATION = -1
ACTION None

## Rednotebook Mobj edit

OBJECT MT_BSCREDDN1
#$Category Baldi
#$Name RedNotebook
#$Sprite REDNA0
MAPTHINGNUM = 1815
SPAWNSTATE = S_BSCREDDN1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Rednotebook States

FRAME S_BSCREDDN1
SPRITENAME = SPR_REDN
SPRITEFRAME = A
DURATION = -1
ACTION None

## Bluenotebook Mobj edit

OBJECT MT_BSCBLUEN1
#$Category Baldi
#$Name BlueNotebook
#$Sprite BLUNA0
MAPTHINGNUM = 1816
SPAWNSTATE = S_BSCBLUEN1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Bluenotebook States

FRAME S_BSCBLUEN1
SPRITENAME = SPR_BLUN
SPRITEFRAME = A
DURATION = -1
ACTION None

## Greennotebook Mobj edit

OBJECT MT_BSCGRENN1
#$Category Baldi
#$Name GreenNotebook
#$Sprite GRENA0
MAPTHINGNUM = 1817
SPAWNSTATE = S_BSCGRENN1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Greennotebook States

FRAME S_BSCGRENN1
SPRITENAME = SPR_GREN
SPRITEFRAME = A
DURATION = -1
ACTION None

## Yellownotebook Mobj edit

OBJECT MT_BSCYELLN1
#$Category Baldi
#$Name YellowNotebook
#$Sprite YELNA0
MAPTHINGNUM = 1818
SPAWNSTATE = S_BSCYELLN1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Yellownotebook States

FRAME S_BSCYELLN1
SPRITENAME = SPR_YELN
SPRITEFRAME = A
DURATION = -1
ACTION None

## Salmonnotebook Mobj edit

OBJECT MT_BSCSALNN1
#$Category Baldi
#$Name SalmonNotebook
#$Sprite SALNA0
MAPTHINGNUM = 1819
SPAWNSTATE = S_BSCSALNN1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Salmonnotebook States

FRAME S_BSCSALNN1
SPRITENAME = SPR_SALN
SPRITEFRAME = A
DURATION = -1
ACTION None

## Blacknotebook Mobj edit

OBJECT MT_BSCBLACN1
#$Category Baldi
#$Name BlackNotebook
#$Sprite BLANA0
MAPTHINGNUM = 1820
SPAWNSTATE = S_BSCBLACN1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Blacknotebook States

FRAME S_BSCBLACN1
SPRITENAME = SPR_BLAN
SPRITEFRAME = A
DURATION = -1
ACTION None

## Cyannotebook Mobj edit

OBJECT MT_BSCCYANN1
#$Category Baldi
#$Name CyanNotebook
#$Sprite CYNNA0
MAPTHINGNUM = 1821
SPAWNSTATE = S_BSCCYANN1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Cyannotebok States

FRAME S_BSCCYANN1
SPRITENAME = SPR_CYNN
SPRITEFRAME = A
DURATION = -1
ACTION None

## Boots Mobj edit

OBJECT MT_BSCBOOTS1
#$Category Baldi
#$Name BigOlBoots
#$Sprite BOOTA0
MAPTHINGNUM = 1822
SPAWNSTATE = S_BSCBOOTS1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Boots States

FRAME S_BSCBOOTS1
SPRITENAME = SPR_BOOT
SPRITEFRAME = A
DURATION = -1
ACTION None

## Chocolate Mobj edit

OBJECT MT_BSCCHOCO1
#$Category Baldi
#$Name ZeztyEnergy
#$Sprite CHOCA0
MAPTHINGNUM = 1823
SPAWNSTATE = S_BSCCHOCO1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Chocolate States

FRAME S_BSCCHOCO1
SPRITENAME = SPR_CHOC
SPRITEFRAME = A
DURATION = -1
ACTION None

## Food Mobj edit

OBJECT MT_BSCFOODD1
#$Category Baldi
#$Name Food
#$Sprite FOODA0
MAPTHINGNUM = 1824
SPAWNSTATE = S_BSCFOODD1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Food States

FRAME S_BSCFOODD1
SPRITENAME = SPR_FOOD
SPRITEFRAME = A
DURATION = -1
ACTION None

## Globe Mobj edit

OBJECT MT_BSCGLOBE1
#$Category Baldi
#$Name Globe
#$Sprite GLOBA0
MAPTHINGNUM = 1825
SPAWNSTATE = S_BSCGLOBE1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Globe States

FRAME S_BSCGLOBE1
SPRITENAME = SPR_GLOB
SPRITEFRAME = A
DURATION = -1
ACTION None

## Telephone Mobj edit

OBJECT MT_BSCTELEP1
#$Category Baldi
#$Name Telephone
#$Sprite TELEA0
MAPTHINGNUM = 1826
SPAWNSTATE = S_BSCTELEP1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Telephone States

FRAME S_BSCTELEP1
SPRITENAME = SPR_TELE
SPRITEFRAME = A
DURATION = -1
ACTION None

## BSODa Mobj edit

OBJECT MT_BSCBSODA1
#$Category Baldi
#$Name BSODa
#$Sprite BSODA0
MAPTHINGNUM = 1827
SPAWNSTATE = S_BSCBSODA1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## BSODa States

FRAME S_BSCBSODA1
SPRITENAME = SPR_BSOD
SPRITEFRAME = A
DURATION = -1
ACTION None

## Pencil Mobj edit

OBJECT MT_BSCPENCI1
#$Category Baldi
#$Name Pencil
#$Sprite PENCA0
MAPTHINGNUM = 1828
SPAWNSTATE = S_BSCPENCI1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Pencil States

FRAME S_BSCPENCI1
SPRITENAME = SPR_PENC
SPRITEFRAME = A
DURATION = -1
ACTION None

## Quarter Mobj edit

OBJECT MT_BSCQUART1
#$Category Baldi
#$Name Quarter
#$Sprite QUARA0
MAPTHINGNUM = 1829
SPAWNSTATE = S_BSCQUART1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Quarter States

FRAME S_BSCQUART1
SPRITENAME = SPR_QUAR
SPRITEFRAME = A
DURATION = -1
ACTION None

## Safetyscissors Mobj edit

OBJECT MT_BSCSAFET1
#$Category Baldi
#$Name SafetyScissors
#$Sprite SFSCA0
MAPTHINGNUM = 1830
SPAWNSTATE = S_BSCSAFET1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Safetyscissors States

FRAME S_BSCSAFET1
SPRITENAME = SPR_SFSC
SPRITEFRAME = A
DURATION = -1
ACTION None

## Wdnosque Mobj edit

OBJECT MT_BSCWDNOS1
#$Category Baldi
#$Name WDNoSque
#$Sprite WDNOA0
MAPTHINGNUM = 1831
SPAWNSTATE = S_BSCWDNOS1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Wdnosque States

FRAME S_BSCWDNOS1
SPRITENAME = SPR_WDNO
SPRITEFRAME = A
DURATION = -1
ACTION None

## Yellowlockdoor Mobj edit

OBJECT MT_BSCYELCK1
#$Category Baldi
#$Name YellowLock
#$Sprite YLCKA0
MAPTHINGNUM = 1832
SPAWNSTATE = S_BSCYELCK1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Yellowlockdoor States

FRAME S_BSCYELCK1
SPRITENAME = SPR_YLCK
SPRITEFRAME = A
DURATION = -1
ACTION None

## Tape Mobj edit

OBJECT MT_BSCTAPER1
#$Category Baldi
#$Name Tape
#$Sprite TAPEA0
MAPTHINGNUM = 1833
SPAWNSTATE = S_BSCTAPER1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Tape States

FRAME S_BSCTAPER1
SPRITENAME = SPR_TAPE
SPRITEFRAME = A
DURATION = -1
ACTION None

## TapeThingey Mobj edit

OBJECT MT_BSCTAPRE1
#$Category Baldi
#$Name TapeThingey
#$Sprite TAPOA0
MAPTHINGNUM = 1834
SPAWNSTATE = S_BSCTAPRE1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## BLANK States

FRAME S_BSCTAPRE1
SPRITENAME = SPR_TAPO
SPRITEFRAME = A
DURATION = -1
ACTION None

## Alarm Mobj edit

OBJECT MT_BSCALARM1
#$Category Baldi
#$Name Alarm
#$Sprite ALARA0
MAPTHINGNUM = 1835
SPAWNSTATE = S_BSCALARM1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Alarm States

FRAME S_BSCALARM1
SPRITENAME = SPR_ALAR
SPRITEFRAME = A
DURATION = -1
ACTION None

## Sweep Mobj edit

OBJECT MT_BSCBRUSH1
#$Category Baldi
#$Name Sweeper
#$Sprite BRUSA0
MAPTHINGNUM = 1836
SPAWNSTATE = S_BSCBRUSH1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Sweep States

FRAME S_BSCBRUSH1
SPRITENAME = SPR_BRUS
SPRITEFRAME = A
DURATION = -1
ACTION None

## Menacinghead Mobj edit

OBJECT MT_BSCMENHE1
#$Category Baldi
#$Name MenacingHead
#$Sprite MENHA0
MAPTHINGNUM = 1837
SPAWNSTATE = S_BSCMENHE1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Menacinghead States

FRAME S_BSCMENHE1
SPRITENAME = SPR_MENH
SPRITEFRAME = A
DURATION = -1
ACTION None

## Keys Mobj edit

OBJECT MT_BSCPKEYS1
#$Category Baldi
#$Name Keys
#$Sprite KEYSA0
MAPTHINGNUM = 1838
SPAWNSTATE = S_BSCPKEYS1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Keys States

FRAME S_BSCPKEYS1
SPRITENAME = SPR_KEYS
SPRITEFRAME = A
DURATION = -1
ACTION None

## Bigglobe Mobj edit

OBJECT MT_BSCBGLOB1
#$Category Baldi
#$Name BigGlobe
#$Sprite BGLOA0
MAPTHINGNUM = 1839
SPAWNSTATE = S_BSCBGLOB1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 9248576
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Bigglobe States

FRAME S_BSCBGLOB1
SPRITENAME = SPR_BGLO
SPRITEFRAME = A
DURATION = -1
ACTION None

## FTree Mobj edit

OBJECT MT_BFTTREEN1
#$Category FieldTrip
#$Name FieldTree
#$Sprite TREEA0
MAPTHINGNUM = 1840
SPAWNSTATE = S_BFTTREEN1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 9999999
MASS = 100
FLAGS = MF_SCENERY|MF_NOGRAVITY|MF_SOLID

## Ftree States

FRAME S_BFTTREEN1
SPRITENAME = SPR_TREE
SPRITEFRAME = A
DURATION = -1
ACTION None

## FTreeAlt Mobj edit

OBJECT MT_BFTTRELT1
#$Category FieldTrip
#$Name FTreeAlt
#$Sprite TRALA0
MAPTHINGNUM = 1841
SPAWNSTATE = S_BFTTRELT1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 9999999
MASS = 100
FLAGS = MF_SCENERY|MF_NOGRAVITY|MF_SOLID

## FTreeAlt States

FRAME S_BFTTRELT1
SPRITENAME = SPR_TRAL
SPRITEFRAME = A
DURATION = -1
ACTION None

## Fire Mobj edit

OBJECT MT_BFTFIREY1
#$Category FieldTrip
#$Name CampFire
#$Sprite FIREA0
MAPTHINGNUM = 1842
SPAWNSTATE = S_BFTFIREY1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 3048576
HEIGHT = 4248576
MASS = 100
FLAGS = MF_SCENERY|MF_NOGRAVITY|MF_FIRE|MF_PAIN|MF_SPECIAL

## Fire States

FRAME S_BFTFIREY1
SPRITENAME = SPR_FIRE
SPRITEFRAME = A
DURATION = -1
ACTION None

## Beartrap Mobj edit

OBJECT MT_BFTBEART1
#$Category FieldTrip
#$Name Beartrap
#$Sprite BEARA0
MAPTHINGNUM = 1843
SPAWNSTATE = S_BFTBEART1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 2648576
HEIGHT = 50000
MASS = 100
FLAGS = MF_SCENERY|MF_NOGRAVITY|MF_PAIN|MF_SPECIAL

## Beatrap States

FRAME S_BFTBEART1
SPRITENAME = SPR_BEAR
SPRITEFRAME = A
DURATION = -1
ACTION None

## Fire Ambience

OBJECT MT_BFTFIRESFX
#$Category FieldTrip
#$Name Fire Ambience
MAPTHINGNUM = 1844
SPAWNSTATE = S_INVISIBLE
SEESTATE = S_NULL
SEESOUND = sfx_ftfi
SPAWNHEALTH = 512
REACTIONTIME = 8
PAINCHANCE = 255
RADIUS = 555
HEIGHT = 555
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT