#Motobug!
#Made by glaber, any modifications to these sprites must also be made reuseable. Especially if you wind up improving them.
FREESLOT
MT_motobug
S_MOTO_STND
S_MOTO_STND2
S_MOTO_RUN
S_MOTO_RUN2
SPR_MOTO

Thing MT_motobug
#$Name "Motobug"
#$Sprite MOTOA1
#$Category Genesis Enemies
MAPTHINGNUM = 2046
SPAWNSTATE = S_MOTO_STND
SPAWNHEALTH = 1
SEESTATE = S_MOTO_RUN
SEESOUND = 0
REACTIONTIME = 32
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 200
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
XDEATHSTATE = 0
SPEED = 7
RADIUS = 1572864
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_PUSHABLE
#Pushable allows for Motobug to trigger pushable object triggers

FRAME S_MOTO_STND
SPRITENUMBER = MOTO
SPRITESUBNUMBER = A
DURATION = 3
NEXT = S_MOTO_STND2
ACTION A_Look

FRAME S_MOTO_STND2
SPRITENUMBER = MOTO
SPRITESUBNUMBER = A
DURATION = 3
NEXT = S_MOTO_STND
ACTION A_Look

FRAME S_MOTO_RUN
SPRITENUMBER = MOTO
SPRITESUBNUMBER = A
DURATION = 5
NEXT = S_MOTO_RUN2
ACTION A_Chase

FRAME S_MOTO_RUN2
SPRITENUMBER = MOTO
SPRITESUBNUMBER = B
DURATION = 5
NEXT = S_MOTO_RUN
ACTION A_Chase