#Masher
FREESLOT
MT_MASHER
S_MASHER
S_MASHER1
S_MASHER2
S_MASHER3
SPR_MASH

Thing MT_MASHER
#$Name "Masher"
#$Sprite MASHA0
#$Category Genesis Enemies
MAPTHINGNUM = 4035
SPAWNSTATE = S_MASHER1
SPAWNHEALTH = 1
SEESTATE = S_MASHER
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = S_MASHER2
MISSILESTATE = 0
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
XDEATHSTATE = S_MASHER3
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 28*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE

FRAME S_MASHER
SPRITENUMBER = SPR_MASH
SPRITESUBNUMBER = B
DURATION = 1
NEXT = S_MASHER1
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_MASHER1
SPRITENUMBER = SPR_MASH
SPRITESUBNUMBER = B
DURATION = 1
NEXT = S_MASHER
ACTION A_FishJump
VAR1 = 0
VAR2 = 0

FRAME S_MASHER2
SPRITENUMBER = SPR_MASH
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_MASHER3
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_MASHER3
SPRITENUMBER = SPR_MASH
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_MASHER2
ACTION A_FishJump
VAR1 = 0
VAR2 = 0