Freeslot
MT_BANJUNTREE
S_BANJUNTREE
SPR_BJTREE
MT_BANJUNFLOWR1
S_BANJUNFLOWR1
SPR_BJF1
MT_BANJUNFLOWR2
S_BANJUNFLOWR2
SPR_BJF2
MT_THWOMPRUINFLOWER
S_THWOMPRUINFLOWER
SPR_TRFL

Object MT_BANJUNTREE
#$Name Banana Jungle Tree
#$Sprite BJTRA0
MapThingNum = 27650
SpawnState = S_BANJUNTREE
Radius = 16*FRACUNIT 
Height = 200*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000

State S_BANJUNTREE
SpriteName = BJTR
SpriteFrame = A
Duration = -1

Object MT_BANJUNFLOWR1
#$Name Banana Jungle Flower 1
#$Sprite BJF1A0
MapThingNum = 27651
SpawnState = S_BANJUNFLOWR1
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000

State S_BANJUNFLOWR1
SpriteName = BJF1
SpriteFrame = A
Duration = -1

Object MT_BANJUNFLOWR2
#$Name Banana Jungle Flower 2
#$Sprite BJF2A0
MapThingNum = 27652
SpawnState = S_BANJUNFLOWR2
Radius = 16*FRACUNIT 
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000

State S_BANJUNFLOWR2
SpriteName = BJF2
SpriteFrame = A
Duration = -1

Object MT_THWOMPRUINFLOWER
#$Name Thwomp Ruins Flower
#$Sprite TRFLA0
MapThingNum = 27653
SpawnState = S_THWOMPRUINFLOWER
Radius = 20*FRACUNIT 
Height = 20*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_THWOMPRUINFLOWER
SpriteName = TRFL
SpriteFrame = A
Duration = -1
