Freeslot
SPR_TREE
SPR_FLOW
S_TREE
S_FLOW
MT_TREE
MT_FLOWER


##Objects##


Object MT_TREE
#$Name Tree
#$Sprite TREEA0
#$Catagory Mario 64 Scenery
MapThingNum = 1337
SpawnState = S_TREE
Radius = 24*FRACUNIT
Height = 300*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

Object MT_FLOWER
#$Name Beta Flower
#$Sprite FLOWA0
#$Catagory Mario 64 Scenery
MapThingNum = 1338
SpawnState = S_FLOW
Radius = 18*FRACUNIT
Height = 24*FRACUNIT


##States##


State S_TREE
SpriteName = TREE
SpriteFrame = A
Duration = -1

State S_FLOW
SpriteName = FLOW
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 5
Var2 = 5


##Sounds##


Sound sfx_coinc
Singular = 1
Flags = $|SF_TOTALLYSINGLE
Caption = Coin

Sound sfx_rdcn
Singular = 1
Flags = $|SF_TOTALLYSINGLE
Caption = Red Coin

Sound sfx_starap
Singular = 1
Flags = $|SF_TOTALLYSINGLE
Caption = Star Appears

Sound sfx_glittr
Singular = 1
Flags = $|SF_TOTALLYSINGLE
Caption = Glitter

Sound sfx_vroom
Singular = 1
Flags = $|SF_TOTALLYSINGLE
Caption = Noise