##Objects##

Freeslot
SPR_TREE
MT_TRREE
S_TREE
SPR_FLOW
MT_FFLOW
S_FLOW
SPR_ITRE
MT_ITTRE
S_ITRE

Object MT_TRREE
#$Name SM64 Tree
#$Sprite TREEA0
#$Catagory Trees
MapThingNum = 1337
SpawnState = S_TREE
Radius = 24*FRACUNIT
Height = 300*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_TREE
SpriteName = TREE
SpriteSubNumber = 0

Object MT_FFLOW
#$Name SM64 Flower
#$Sprite FLOWA0
#$Catagory Flowers
MapThingNum = 1338
SpawnState = S_FLOW
Radius = 18*FRACUNIT
Height = 24*FRACUNIT
Flags = MF_SCENERY

State S_FLOW
SpriteName = FLOW
SpriteSubNumber = 0

Object MT_ITTRE
#$Name SM64 Inverted Tree
#$Sprite ITREA0
#$Catagory Trees
MapThingNum = 1339
SpawnState = S_ITRE
Radius = 24*FRACUNIT
Height = 300*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_ITRE
SpriteName = ITRE
SpriteSubNumber = 0