# ==== VANILLA LEVEL HEADERS ====
# This reenables only the vanilla maps needed for ArchPack, once disabled via 'Clear All'.
# Copied from SRB2's SOC_HEAD and edited.

# Single Player

# (disabled)

# Special Stages

# (disabled)

# Multiplayer

Level 60
LevelName = Special Stage 1
Music = SPEC1
TypeOfLevel = Singleplayer,Co-op
SelectHeading = Special Stages
SkyNum = 1

Level 61
LevelName = Special Stage 2
Music = SPEC2
TypeOfLevel = Singleplayer,Co-op
SelectHeading = Special Stages
SkyNum = 4

Level 62
LevelName = Special Stage 3
Music = SPEC3
TypeOfLevel = Singleplayer,Co-op
SelectHeading = Special Stages
SkyNum = 8

Level 63
LevelName = Special Stage 4
Music = SPEC4
TypeOfLevel = Singleplayer,Co-op
SelectHeading = Special Stages
Weather = 1
SkyNum = 10

Level 64
LevelName = Special Stage 5
Music = SPEC5
TypeOfLevel = Singleplayer,Co-op
SelectHeading = Special Stages
SkyNum = 13

Level 65
LevelName = Special Stage 6
Music = SPEC6
TypeOfLevel = Singleplayer,Co-op
SelectHeading = Special Stages
SkyNum = 20

Level 66
LevelName = Special Stage 7
Music = SPEC7
TypeOfLevel = Singleplayer,Co-op
SelectHeading = Special Stages
SkyNum = 22

# Capture the Flag

Level F0
Levelname = Lime Forest
Music = GFZALT
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F1
SkyNum = 1

Level F1
Levelname = Lost Palace
Music = AGZALT
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F2
SkyNum = 8
SkyBoxScale = 32

Level F2
Levelname = Silver Cascade
Music = MP_WTR
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F3
Weather = 3
SkyNum = 20

Level F3
Levelname = Icicle Falls
Music = MP_ICE
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F4
Skynum = 55

Level F4
LevelName = Twisted Terminal
Music = ERZ2
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F5
SkyNum = 22

Level F5
Levelname = Clockwork Towers
Music = MP_RAI
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F6
Weather = 1
SkyNum = 20

LEVEL F6
Levelname = Iron Turret
Music = THZ1
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F7
SkyNum = 4

Level F7
Levelname = Dual Fortress
Music = CEZ1
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F8
Weather = 1
SkyNum = 11

Level F8
Levelname = Nimbus Ruins
Music = MP_AIR
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = FB # Change next level to Lift Bridge Zone
SkyNum = 68
SkyboxScaleX = 64
SkyboxScaleY = 64


# Match

Level M0
LevelName = Jade Valley
Music = MP_SUN
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M1
SkyNum = 1

Level M1
LevelName = Noxious Factory
Music = THZ1
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M2
SkyNum = 4

LEVEL M2
LevelName = Tidal Palace
Music = DSZ2
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M3
SkyNum = 7

Level M3
LevelName = Thunder Citadel
Music = CEZ2
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M4
Weather = 1
SkyNum = 10

Level M4
LevelName = Desolate Twilight
Music = MP_DES
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M5
SkyNum = 21

Level M5
LevelName = Infernal Cavern
Music = RVZ2
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M6
SkyNum = 7

Level M6
LevelName = Orbital Hangar
Music = MP_DOM
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M7
SkyNum = 22

Level M7
LevelName = Sapphire Falls
Music = MP_GHZ
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M8
SkyNum = 2

Level M8
LevelName = Diamond Blizzard
Music = MP_AIR
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M9
Weather = 2
SkyNum = 55

Level M9
LevelName = Celestial Sanctuary
Music = AGZ
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = MA
SkyNum = 40

Level MA
LevelName = Frost Columns
Music = MP_ICE
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = MB
Weather = 2
SkyNum = 6

Level MB
LevelName = Meadow Match
Music = MP_MED
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = MD # Change next level to Water Plant Zone
SkyNum = 2

# Tutorial

# (disabled)