FREESLOT
SPR_GDCK
sfx_FHGDCK
S_GDCKIDLE

STATE S_GDCKIDLE
SpriteName = SPR_GDCK
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_GDCKIDLE

FOLLOWER
Name = Golden_Duck
Icon = ICOFGDCK
Category = Angry_Birds
HornSound = DSFHGDCK
DefaultColor = tangerine
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_GDCKIDLE
