FREESLOT
SPR_DOGZ
sfx_FHDOGZ
S_DOGZIDLE
S_DOGZFOLLOW

STATE S_DOGZIDLE
SpriteName = SPR_DOGZ
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DOGZIDLE

STATE S_DOGZFOLLOW
SpriteName = SPR_DOGZ
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 50 #animation speed
Next = S_DOGZFOLLOW

FOLLOWER
Name = Dogzilla
Icon = ICOFDOGZ
Category = Angry_Birds
HornSound = DSFHDOGZ
DefaultColor = taffy
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_DOGZIDLE
FollowState = S_DOGZFOLLOW
