FREESLOT
SPR_TKRD
sfx_FHTKRD
S_TKRDIDLE
S_TKRDFOLLOW
S_TKRDHURT
S_TKRDLOSE
S_TKRDWIN
S_TKRDHITCONFIRM
S_TKRDRING

STATE S_TKRDIDLE
SpriteName = SPR_TKRD
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_TKRDIDLE

STATE S_TKRDFOLLOW
SpriteName = SPR_TKRD
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_TKRDFOLLOW

STATE S_TKRDHURT
SpriteName = SPR_TKRD
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_TKRDHURT

STATE S_TKRDLOSE
SpriteName = SPR_TKRD
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_TKRDLOSE

STATE S_TKRDWIN
SpriteName = SPR_TKRD
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_TKRDWIN

STATE S_TKRDHITCONFIRM
SpriteName = SPR_TKRD
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_TKRDHITCONFIRM

STATE S_TKRDRING
SpriteName = SPR_TKRD
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_TKRDRING

FOLLOWER
Name = Talking_Red
Icon = ICOFTKRD
Category = Angry_Birds
HornSound = DSFHTKRD
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_TKRDIDLE
FollowState = S_TKRDFOLLOW
HurtState = S_TKRDHURT
LoseState = S_TKRDLOSE
WinState = S_TKRDWIN
HitConfirmState = S_TKRDHITCONFIRM
RingState = S_TKRDRING
