FREESLOT
SPR_HTCH
sfx_FHHTCH
S_HTCHIDLE
S_HTCHFOLLOW
S_HTCHHURT
S_HTCHLOSE
S_HTCHWIN
S_HTCHHITCONFIRM
S_HTCHRING

STATE S_HTCHIDLE
SpriteName = SPR_HTCH
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_HTCHIDLE

STATE S_HTCHFOLLOW
SpriteName = SPR_HTCH
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_HTCHFOLLOW

STATE S_HTCHHURT
SpriteName = SPR_HTCH
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_HTCHHURT

STATE S_HTCHLOSE
SpriteName = SPR_HTCH
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_HTCHLOSE

STATE S_HTCHWIN
SpriteName = SPR_HTCH
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_HTCHWIN

STATE S_HTCHHITCONFIRM
SpriteName = SPR_HTCH
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_HTCHHITCONFIRM

STATE S_HTCHRING
SpriteName = SPR_HTCH
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_HTCHRING

FOLLOWER
Name = Hatchling
Icon = ICOFHTCH
Category = Angry_Birds
HornSound = DSFHHTCH
DefaultColor = popcorn
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_HTCHIDLE
FollowState = S_HTCHFOLLOW
HurtState = S_HTCHHURT
LoseState = S_HTCHLOSE
WinState = S_HTCHWIN
HitConfirmState = S_HTCHHITCONFIRM
RingState = S_HTCHRING
