#Boomerang
FREESLOT
MT_RANG
S_RANG1
S_RANG2
SPR_RANG
sfx_RANG
sfx_RUNG

Thing MT_RANG
MAPTHINGNUM = -8
SPAWNSTATE = S_RANG1
SPAWNHEALTH = 1
SEESOUND = sfx_RANG
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_XPLD1
DEATHSOUND = sfx_RUNG
SPEED = 60*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 0
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY

FRAME S_RANG1
SPRITENUMBER = SPR_RANG
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_RANG2
VAR1 = 0
VAR2 = 0

FRAME S_RANG2
SPRITENUMBER = SPR_RANG
SPRITESUBNUMBER = B
DURATION = 1
NEXT = S_RANG1
VAR1 = 0
VAR2 = 0

Sound sfx_RANG
Singular = 0
Priority = 64

Sound sfx_RUNG
Singular = 0
Priority = 64