MainCfg
TitleMap = 99
NumDemos = 0
CustomVersion = Mod by Rogerregorroger
GameData = S3k.dat

Clear Emblems

Unlockable 1
Name = Record Attack 
Type = RecordAttack
ConditionSet = 1

Unlockable 2
Name = Fang
Type = None
ConditionSet = 1

Unlockable 3
Name = Metal
Type = None
ConditionSet = 1

Unlockable 4
Name = Emblem Hints
Objective = Find an Enblem
Type = EmblemHints
Height = 20
ConditionSet = 2

Unlockable 23
Type = None
Name = Amy
ConditionSet = 1

#Unlockables (Condition sets)#
ConditionSet 1
Condition1 = MapBeaten 1

ConditionSet 2
Condition1 = TotalEmblems 1

Level 1
Levelname = The Adventure begins
NoZone = True
Music = STRM
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
SkyNum = 5
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

Level 2
Levelname = Angel Island Tour
NoZone = True
Music = BEACH
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
SkyNum = 5
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

Level 3
Levelname = Angel Island Run
NoZone = True
Music = ICAP
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 4
SkyNum = 5
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

Level 4
Levelname = Angel Island Fall
NoZone = True
Music = STRM
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 5
SkyNum = 5
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

Level 5
Levelname = They found you.
NoZone = True
Music = UFOS
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 6
SkyNum = 5
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.
StartRings = 10

Level 6
Levelname = Huge Crisis
NoZone = True
Music = HUCR
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 7
SkyNum = 5
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

Level 7
LevelSelect = 1
Levelname = Follow your Rainbow
NoZone = true
Act = 0
TypeOfLevel = Singleplayer
NextLevel = 8
RecordAttack = true
SaveGame = true
skyNum = 11
SkyboxScale = 128
FlickyList = Fish,Chipmunk,Bear,Seal,Puffin
Music = HELI

Level 8
Levelname = Tragic backstory
NoZone = True
Music = NTWN
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 9
SkyNum = 5
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

Level 9
Levelname = Pepsi Man-Ma'am
NoZone = True
Music = PIPS
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 10
SkyNum = 5
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 18
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

Level 10
Levelname = Commander Towers
NoZone = True
Music = MADN
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1100
SkyNum = 5
CutsceneNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 18
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

#

# TIME

Emblem
Type = Time
Var = 138*TICRATE
MapNum = 2
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 156*TICRATE
MapNum = 3
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 180*TICRATE
MapNum = 4
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 145*TICRATE
MapNum = 6
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 120*TICRATE
MapNum = 7
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 144*TICRATE
MapNum = 9
Sprite = T
Color = SKINCOLOR_GREY

# CITY ESCAPE

Emblem
Hint = My, where did you get that lovely spatula?
Type = Global
Tag = 3000
MapNum = 7
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Can't you just take the elevator?
Type = Global
Tag = 3001
MapNum = 7
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = House call.
Type = Global
Tag = 3002
MapNum = 7
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Missed the booster, huh?
Type = Global
Tag = 3003
MapNum = 7
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Uh, where's most of the third floor?
Type = Global
Tag = 3004
MapNum = 7
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Merry Christmas!
Type = Global
Tag = 3005
MapNum = 7
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Lmfao, that easter egg.
Type = Global
Tag = 3012
MapNum = 7
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

# Story begins

Emblem
Hint = Monkeying around.
Type = Global
Tag = 3020
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Read all about it.
Type = Global
Tag = 3021
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Roof repairs.
Type = Global
Tag = 3022
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

#They found you.

Emblem
Hint = You chose wisely
Type = Global
Tag = 3023
MapNum = 5
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Loyal test subject
Type = Global
Tag = 3040
MapNum = 5
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

#Huge Crisis

Emblem
Hint = Hip hip hooray for Bob
Type = Global
Tag = 3024
MapNum = 6
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Taking the high road
Type = Global
Tag = 3025
MapNum = 6
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Being on top of the alien presence
Type = Global
Tag = 3026
MapNum = 6
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Noone ever looks inside these things.
Type = Global
Tag = 3027
MapNum = 6
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Balloon stunts 1
Type = Global
Tag = 3028
MapNum = 6
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Balloon stunts 2
Type = Global
Tag = 3029
MapNum = 6
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

#Tragic story

Emblem
Hint = Oh, hey Knuckles
Type = Global
Tag = 3030
MapNum = 8
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = This street is unavailable
Type = Global
Tag = 3031
MapNum = 8
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = So much wasteful rooftop space.
Type = Global
Tag = 3032
MapNum = 8
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

#Pepsi Man-ma'am

Emblem
Hint = Oh, what does this button do?
Type = Global
Tag = 3033
MapNum = 9
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = 90's Saturday morning kid club.
Type = Global
Tag = 3034
MapNum = 9
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = I reject your reality and substitute my own.
Type = Global
Tag = 3035
MapNum = 9
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Nice office.
Type = Global
Tag = 3036
MapNum = 9
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = The prison computer's secret.
Type = Global
Tag = 3037
MapNum = 9
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Screw these conveyor belts.
Type = Global
Tag = 3039
MapNum = 9
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

#Angel Island Tour

Emblem
Hint = I ain't afraid of no water.
Type = Global
Tag = 3041
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Eh, bomberment, shomberment.
Type = Global
Tag = 3042
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Hmm, chao fruit.
Type = Global
Tag = 3043
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Not skipping the level design, eh?
Type = Global
Tag = 3044
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

#Angel Island RUN

Emblem
Hint = Secret Cave
Type = Global
Tag = 3045
MapNum = 3
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Anyone has marshmello's?
Type = Global
Tag = 3046
MapNum = 3
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Hope Penders won't sue.
Type = Global
Tag = 3047
MapNum = 3
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Sorry. Want to explore Mystic ruins ,try SAGenisys.
Type = Global
Tag = 3048
MapNum = 3
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Wheee.
Type = Global
Tag = 3049
MapNum = 3
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

#Angel Island FALL

Emblem
Hint = Hope you can fly.
Type = Global
Tag = 3050
MapNum = 4
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = You found the computer room
Type = Global
Tag = 3051
MapNum = 4
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = You found Eggman's room.
Type = Global
Tag = 3052
MapNum = 4
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Lost in the desert.
Type = Global
Tag = 3053
MapNum = 4
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Cheating ain't right.
Type = Global
Tag = 3054
MapNum = 4
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

#Commander Towers

Emblem
Hint = Hey, it tastes better in space.
Type = Global
Tag = 3055
MapNum = 10
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Cutscene 1
NumScenes 5
Scene 1
NumberOfPics = 1
Pic1Name = STGI1
Pic1Hires = true
Pic1Duration = 200
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = END
MusicLoop = true
SceneText = 
#

Cutscene 1
NumScenes 5
Scene 2
NumberOfPics = 1
Pic1Name = STGI2
Pic1Hires = true
Pic1Duration = 120
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = END
MusicLoop = true
SceneText = 
#

Cutscene 1
NumScenes 5
Scene 3
NumberOfPics = 1
Pic1Name = STGI3
Pic1Hires = true
Pic1Duration = 120
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = END
MusicLoop = true
SceneText = 
#

Cutscene 1
NumScenes 5
Scene 4
NumberOfPics = 1
Pic1Name = STGI4
Pic1Hires = true
Pic1Duration = 900
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = END
MusicLoop = true
SceneText =
#

Cutscene 1
NumScenes 5
Scene 5
NumberOfPics = 1
Pic1Name = STGI4
Pic1Hires = true
Pic1Duration = 900
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = END
MusicLoop = true
SceneText =
#

#
Sound sfx_BOOMS
Singular = 0
Priority = 64

Sound sfx_BOOMU
Singular = 0
Priority = 64

Sound sfx_CANON
Singular = 0
Priority = 64

Sound sfx_CLING
Singular = 0
Priority = 64

Sound sfx_COLLAP
Singular = 0
Priority = 64

Sound sfx_DRIL
Singular = 0
Priority = 64

Sound sfx_KBAM
Singular = 0
Priority = 64

Sound sfx_LAVA
Singular = 0
Priority = 64

Sound sfx_SHOTS
Singular = 0
Priority = 64

Sound sfx_FALL
Singular = 0
Priority = 64

Sound sfx_BATF
Singular = 0
Priority = 64

Sound sfx_BOMB
Singular = 0
Priority = 64

Sound sfx_BUNK
Singular = 0
Priority = 64

Sound sfx_SNOW
Singular = 0
Priority = 64

Sound sfx_ALRM
Singular = 0
Priority = 64

Sound sfx_POW
Singular = 0
Priority = 64

Sound sfx_PEW
Singular = 0
Priority = 64

Sound sfx_LIGHT
Singular = 0
Priority = 64

Sound sfx_TOXC
Singular = 0
Priority = 64

Sound sfx_EGTV
Singular = 0
Priority = 64

Sound sfx_EGDR
Singular = 0
Priority = 64

Sound sfx_TOBR
Singular = 0
Priority = 64

Sound sfx_ROBA
Singular = 0
Priority = 64

Sound sfx_EGDF
Singular = 0
Priority = 64

Sound sfx_UFOS
Singular = 0
Priority = 64

Sound sfx_ROHA
Singular = 0
Priority = 64

Sound sfx_NEWS
Singular = 0
Priority = 64

Sound sfx_HELS1
Singular = 0
Priority = 64

Sound sfx_HELS2
Singular = 0
Priority = 64

Sound sfx_HELS3
Singular = 0
Priority = 64

Sound sfx_HELS4
Singular = 0
Priority = 64

Sound sfx_HELS5
Singular = 0
Priority = 64

Sound sfx_HELS6
Singular = 0
Priority = 64

Sound sfx_HELS7
Singular = 0
Priority = 64

Sound sfx_HELS8
Singular = 0
Priority = 64

Sound sfx_HELS9
Singular = 0
Priority = 64

Sound sfx_MGUN
Singular = 0
Priority = 64

Sound sfx_RACT
Singular = 0
Priority = 64

Sound sfx_TRUK
Singular = 0
Priority = 64

Sound sfx_COP
Singular = 0
Priority = 64

Sound sfx_HELI
Singular = 0
Priority = 64

Sound sfx_COPA
Singular = 0
Priority = 64

Sound sfx_SANTA
Singular = 0
Priority = 64

Sound sfx_WELCOM
Singular = 0
Priority = 64

Sound sfx_GUNT
Singular = 0
Priority = 64

Sound sfx_HIGUN
Singular = 0
Priority = 64

Sound sfx_VASE
Singular = 0
Priority = 64

Sound sfx_COPS
Singular = 0
Priority = 64

Sound sfx_PEPS
Singular = 0
Priority = 64

Sound sfx_DRPS
Singular = 0
Priority = 64

Sound sfx_TOWR1
Singular = 0
Priority = 64

Sound sfx_TOWR2
Singular = 0
Priority = 64

Sound sfx_TOWR3
Singular = 0
Priority = 64

Sound sfx_TOWR4
Singular = 0
Priority = 64

Sound sfx_TOWR5
Singular = 0
Priority = 64

Sound sfx_MELV
Singular = 0
Priority = 64

Sound sfx_WARN
Singular = 0
Priority = 64

Sound sfx_BOSH
Singular = 0
Priority = 64

Sound sfx_TOWR6
Singular = 0
Priority = 64

Sound sfx_ROCKT
Singular = 0
Priority = 64

Sound sfx_DEXT
Singular = 0
Priority = 64

Sound sfx_SECRT
Singular = 0
Priority = 64

Sound sfx_GXPO
Singular = 0
Priority = 64

Freeslot
sfx_BOOMS
sfx_BOOMU
sfx_CANON
sfx_CLING
sfx_COLLAP
sfx_DRIL
sfx_KBAM
sfx_LAVA
sfx_SHOTS
sfx_BATF
sfx_FALL
sfx_BOMB
sfx_ALRM
sfx_MGUN
sfx_SNOW
sfx_LIGHT
sfx_POW
sfx_PEW
sfx_TOXC
sfx_EGTV
sfx_EGDR
sfx_TOBR
sfx_ROBA
sfx_EGDF
sfx_UFOS
sfx_ROHA
sfx_NEWS
sfx_PROP
sfx_RADA
sfx_RADB
sfx_TRAP
sfx_TRAP1
sfx_TRAP2
sfx_TRAP3
sfx_TRAP4
sfx_HELS1
sfx_HELS2
sfx_HELS3
sfx_HELS4
sfx_HELS5
sfx_HELS6
sfx_HELS7
sfx_HELS8
sfx_HELS9
sfx_BUNK
sfx_RACT
sfx_TRUK
sfx_COP
sfx_HELI
sfx_COPA
sfx_WELCOM
sfx_GUNT
sfx_SANTA
sfx_HIGUN
sfx_VASE
sfx_COPS
sfx_PEPS
sfx_DRPS
sfx_TOWR1
sfx_TOWR2
sfx_TOWR3
sfx_TOWR4
sfx_TOWR5
sfx_MELV
sfx_BOSH
sfx_WARN
sfx_XCAN
sfx_XCAM
sfx_COLA
sfx_TOWR6
sfx_DEXT
sfx_ROCKT
sfx_SECRT
sfx_GXPO

PROMPT 10
NumPages 1
PAGE 1
Tag = ZOMIN1
Lines = 3
TimeToNext = 150
PageText = What are you doing in my store?
Customer? 
I don't need customers.
#

PROMPT 11
NumPages 1
PAGE 1
Tag = ZOMIN2
Lines = 3
TimeToNext = 150
PageText = Angel island crashed again.
Something's up.
Get to Tails' workshop to take the Tornado.
#

PROMPT 12
NumPages 1
PAGE 1
Tag = ZOMIN3
Lines = 2
TimeToNext = 150
PageText = What do you call a winning monkey?
A Chimpion! Haha, get it?
#

PROMPT 13
NumPages 1
PAGE 1
Tag = ZOMIN4
Lines = 2
TimeToNext = 150
PageText = Tails sure has a lot of 
workshops around the world.
#

PROMPT 14
NumPages 1
PAGE 1
Tag = ZOMIN5
Lines = 2
TimeToNext = 150
PageText = Hey, that window seems unguarded. 
Perhaps we can escape?
#

PROMPT 15
NumPages 1
PAGE 1
Tag = ZOMIN6
Lines = 2
TimeToNext = 150
PageText = The professor completed his story. 
follow the red arrow to finish the level.
#

PROMPT 16
NumPages 1
PAGE 1
Tag = ZOMIN7
Lines = 3
TimeToNext = 150
PageText = You should have escaped...
Now they'll keep feeding you BrandX Cola.
Escape before you go mad!
#

PROMPT 17
NumPages 1
PAGE 1
Tag = ZOMIN8
Lines = 3
TimeToNext = 150
PageText = Wow, these Emeralds just pop up everywhere!
I bet you can find them all!
#