MainCfg
TitleMap = 
NumDemos = 0
TitlePicsMode = User
TitlePicsScale = 2
TitlePicsName = S3K
GameData = S3k.dat

Unlockable 1
Name = Record Attack 
Type = RecordAttack
ConditionSet = 1

Unlockable 2
Name = Fang
Type = None
ConditionSet = 1

Unlockable 3
Name = Metal
Type = None
ConditionSet = 1

Unlockable 4
Name = Emblem Hints
Objective = Find an Enblem
Type = EmblemHints
Height = 20
ConditionSet = 2

Unlockable 23
Type = None
Name = Amy
ConditionSet = 1

#Unlockables (Condition sets)#
ConditionSet 1
Condition1 = MapBeaten 1

ConditionSet 2
Condition1 = TotalEmblems 1

Level 1
Levelname = Angel Island Tour
NoZone = True
Music = ZAI
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
SkyNum = 5
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

Level 2
Levelname = Angel Island Run
NoZone = True
Music = ZIC
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
SkyNum = 5
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

Level 3
Levelname = Angel Island Fall
NoZone = True
Music = STRM
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1100
SkyNum = 5
CutsceneNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

#

Cutscene 1
NumScenes 2
Scene 1
NumberOfPics = 1
Pic1Name = STGI1
Pic1Hires = true
Pic1Duration = 400
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = YAAY
MusicLoop = true
SceneText = 
#

Cutscene 1
NumScenes 2
Scene 2
NumberOfPics = 1
Pic1Name = STGI1
Pic1Hires = true
Pic1Duration = 400
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = YAAY
MusicLoop = true
SceneText = 
#

#
Sound sfx_BOOMS
Singular = 0
Priority = 64

Sound sfx_BOOMU
Singular = 0
Priority = 64

Sound sfx_CANON
Singular = 0
Priority = 64

Sound sfx_CLING
Singular = 0
Priority = 64

Sound sfx_COLLAP
Singular = 0
Priority = 64

Sound sfx_DRIL
Singular = 0
Priority = 64

Sound sfx_KBAM
Singular = 0
Priority = 64

Sound sfx_LAVA
Singular = 0
Priority = 64

Sound sfx_SHOTS
Singular = 0
Priority = 64

Sound sfx_FALL
Singular = 0
Priority = 64

Sound sfx_BATF
Singular = 0
Priority = 64

Sound sfx_BOMB
Singular = 0
Priority = 64

Sound sfx_BUNK
Singular = 0
Priority = 64

Sound sfx_MGUN
Singular = 0
Priority = 64

Sound sfx_SNOW
Singular = 0
Priority = 64

Sound sfx_ALRM
Singular = 0
Priority = 64

Sound sfx_POW
Singular = 0
Priority = 64

Sound sfx_PEW
Singular = 0
Priority = 64

Sound sfx_LIGHT
Singular = 0
Priority = 64

Sound sfx_TOXC
Singular = 0
Priority = 64

Sound sfx_RACT
Singular = 0
Priority = 64

Sound sfx_EGTV
Singular = 0
Priority = 64

Sound sfx_EGDR
Singular = 0
Priority = 64

Sound sfx_TOBR
Singular = 0
Priority = 64

Sound sfx_ROBA
Singular = 0
Priority = 64

Sound sfx_EGDF
Singular = 0
Priority = 64

Sound sfx_UFOS
Singular = 0
Priority = 64

Sound sfx_ROHA
Singular = 0
Priority = 64

Freeslot
sfx_BOOMS
sfx_BOOMU
sfx_CANON
sfx_CLING
sfx_COLLAP
sfx_DRIL
sfx_KBAM
sfx_LAVA
sfx_SHOTS
sfx_BATF
sfx_FALL
sfx_BOMB
sfx_ALRM
sfx_MGUN
sfx_BUNK
sfx_SNOW
sfx_LIGHT
sfx_POW
sfx_PEW
sfx_TOXC
sfx_EGTV
sfx_RACT
sfx_EGDR
sfx_TOBR
sfx_ROBA
sfx_EGDF
sfx_UFOS
sfx_ROHA