#Fire Breath
FREESLOT
MT_FIBR
S_FIBR_STND
S_FIBR_RUN
S_FIBR_OW
S_FIBR_OW2
S_FIBR_DEAD
S_FIBR_DEAD2
S_FIBR_DEAD3
S_FIBR_DEAD4
S_FIBR_DEAD5
S_FIBR_DEAD6
SPR_FIBR

Thing MT_FIBR
#$Sprite FIBRA0
MAPTHINGNUM = 4092
SPAWNSTATE = S_FIBR_STND
SPAWNHEALTH = 2
SEESTATE = S_FIBR_RUN
REACTIONTIME = 20
PAINSOUND = sfx_BUNK
PAINCHANCE = 200
PAINSTATE = S_FIBR_OW
DEATHSTATE = S_FIBR_DEAD
DEATHSOUND = sfx_CANON
SPEED = 25
Radius = 70*FRACUNIT
Height = 70*FRACUNIT
MASS = 60
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY

FRAME S_FIBR_STND
SPRITENUMBER = SPR_FIBR
SPRITESUBNUMBER = A
DURATION = 3
NEXT = S_FIBR_STND
ACTION A_Look

FRAME S_FIBR_RUN
SPRITENUMBER = SPR_FIBR
SPRITESUBNUMBER = A
DURATION = 3
NEXT = S_FIBR_RUN
ACTION A_Chase

FRAME S_FIBR_OW
SPRITENUMBER = FIBR
SPRITESUBNUMBER = 0
DURATION = 10
NEXT = S_FIBR_OW2
ACTION A_Pain

FRAME S_FIBR_OW2
SPRITENUMBER = FIBR
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_FIBR_STND
ACTION A_SetObjectFlags2
VAR1 = MF2_FRET
VAR2 = 1

FRAME S_FIBR_DEAD
SPRITENUMBER = SPR_FIBR
SPRITESUBNUMBER = B
DURATION = 18
NEXT = S_FIBR_DEAD2
ACTION A_BossScream
VAR1 = 0
VAR2 = 0

FRAME S_FIBR_DEAD2
SPRITENUMBER = SPR_FIBR
SPRITESUBNUMBER = C
DURATION = 8
NEXT = S_FIBR_DEAD3
ACTION A_BossScream
VAR1 = 0
VAR2 = 0

FRAME S_FIBR_DEAD3
SPRITENUMBER = SPR_FIBR
SPRITESUBNUMBER = D
DURATION = 8
NEXT = S_FIBR_DEAD4
ACTION A_BossScream
VAR1 = 0
VAR2 = 0

FRAME S_FIBR_DEAD4
SPRITENUMBER = SPR_FIBR
SPRITESUBNUMBER = E
DURATION = 8
NEXT = S_FIBR_DEAD5
ACTION A_BossScream
VAR1 = 0
VAR2 = 0

FRAME S_FIBR_DEAD5
SPRITENUMBER = SPR_FIBR
SPRITESUBNUMBER = F
DURATION = 8
NEXT = S_FIBR_DEAD6
ACTION A_BossScream
VAR1 = 0
VAR2 = 0

FRAME S_FIBR_DEAD6
SPRITENUMBER = SPR_FIBR
SPRITESUBNUMBER = F
DURATION = -1
NEXT = 0
ACTION A_BossDeath
VAR1 = 0
VAR2 = 0