FREESLOT
SFX_EBAU
SFX_VTAU
SFX_AUTASK
SFX_SUSFNL
SFX_1IMP
SFX_SABOTA
SFX_DORSU1
SFX_DORSU2
SPR_SUSC
S_SUSCIDLE

Level STAPY_TheSkeld
LevelName = The Skeld
NoZone = True
TypeOfLevel = Battle
NoVisitNeeded = True
SkyTexture = ~031
Music = SUSEEK
AssociatedMusic = SUSPRA
MobjScale = 3*FRACUNIT/10
SKYBOXSCALEZ = FRACUNIT/3
Followers = Bean Car
NumLaps = 5
RelevantSkin = Amongus

FOLLOWERCATEGORY
Name = AmongUs
Icon = SUSSYIMP

STATE S_SUSCIDLE
SpriteName = SPR_SUSC
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SUSCIDLE

FOLLOWER
Name = Bean_Car
Icon = ICOFSUSC
Category = AmongUs
HornSound = DS1IMP
DefaultColor = match
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 15*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_SUSCIDLE
