freeslot("SKINCOLOR_CRYSTAL") skincolors[SKINCOLOR_CRYSTAL] = { name = "Crystal", ramp = {0,128,146,164,166,167,168,168,169,187,187,47,47,29,30,31}, invcolor = SKINCOLOR_SKY, invshade = 0, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_VAPORED") skincolors[SKINCOLOR_VAPORED] = { name = "RE_Vapor", ramp = {0,130,133,134,149,149,150,150,167,168,168,169,253,254,30,31}, invcolor = SKINCOLOR_APRICOT, invshade = 0, chatcolor = V_AZUREMAP, accessible = true } freeslot("SKINCOLOR_BLACKBERRY") skincolors[SKINCOLOR_BLACKBERRY] = { name = "Blackberry", ramp = {0,4,8,13,172,174,175,175,139,139,139,254,254,30,30,31}, invcolor = SKINCOLOR_SUNSET, invshade = 5, chatcolor = V_GRAYMAP, accessible = true } freeslot("SKINCOLOR_GOLDENCOIN") skincolors[SKINCOLOR_GOLDENCOIN] = { name = "GoldHour", ramp = {0,80,80,81,82,64,51,52,54,57,69,198,187,254,30,31}, invcolor = SKINCOLOR_MAUVE, invshade = 0, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_ACIDD") skincolors[SKINCOLOR_ACIDD] = { name = "Acid", ramp = {0,3,89,96,96,98,100,17,19,173,174,175,175,139,29,31}, invcolor = SKINCOLOR_EMERALD, invshade = 0, chatcolor = V_PERIDOTMAP, accessible = true } freeslot("SKINCOLOR_FIREBLAST") skincolors[SKINCOLOR_FIREBLAST] = { name = "ToastedRed", ramp = {0,83,64,52,55,35,37,41,63,199,28,139,254,30,30,31}, invcolor = SKINCOLOR_GOLD, invshade = 0, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_BLOODMOON") skincolors[SKINCOLOR_BLOODMOON] = { name = "BloodMoon", ramp = {0,48,218,51,34,34,215,207,207,186,169,169,199,254,30,31}, invcolor = SKINCOLOR_GOLDENROD, invshade = 0, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SUNIBLUE") skincolors[SKINCOLOR_SUNIBLUE] = { name = "Blueberry", ramp = {0,130,131,133,134,135,135,136,136,173,168,169,187,254,30,31}, invcolor = SKINCOLOR_AETHER, invshade = 0, chatcolor = V_AZUREMAP, accessible = true } freeslot("SKINCOLOR_DARKNESS") skincolors[SKINCOLOR_DARKNESS] = { name = "Darkness", ramp = {0,171,168,169,253,254,30,31,31,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_LIME, invshade = 3, chatcolor = V_INVERTMAP, accessible = true }