freeslot("SKINCOLOR_METIL") skincolors[SKINCOLOR_METIL] = { name = "Metil", ramp = {0,208,209,210,32,33,34,35,35,35,35,35,35,34,33,6}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_FAILBOAT") skincolors[SKINCOLOR_FAILBOAT] = { name = "Failboat", ramp = {72,83,83,82,82,81,81,80,80,1,0,1,7,15,23,31}, invcolor = SKINCOLOR_WHITE, invshade = 9, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_EYESORE") skincolors[SKINCOLOR_EYESORE] = { name = "Eyesore", ramp = {35,39,61,79,106,190,76,69,63,70,207,183,184,185,168,158}, invcolor = SKINCOLOR_BROWN, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_DUSTYBLUE") skincolors[SKINCOLOR_DUSTYBLUE] = { name = "DustyBlue", ramp = {148,148,171,172,172,173,20,22,23,24,25,26,28,29,30,31}, invcolor = SKINCOLOR_ICY, invshade = 9, chatcolor = V_ICYMAP, accessible = true } freeslot("SKINCOLOR_DARKMODE") skincolors[SKINCOLOR_DARKMODE] = { name = "Darkmode", ramp = {0,210,33,35,35,35,55,238,31,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_BLACKMAP, accessible = true } freeslot("SKINCOLOR_DARKALM") skincolors[SKINCOLOR_DARKALM] = { name = "Dark_Alm", ramp = {20,23,23,23,23,23,22,22,22,22,22,22,21,21,21,6}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_GREYMAP, accessible = true } freeslot("SKINCOLOR_CURL") skincolors[SKINCOLOR_CURL] = { name = "Curl", ramp = {0,0,1,1,128,128,128,129,135,151,154,156,157,159,254,31}, invcolor = SKINCOLOR_ICY, invshade = 9, chatcolor = V_ICYMAP, accessible = true } freeslot("SKINCOLOR_REMO") skincolors[SKINCOLOR_REMO] = { name = "Remo", ramp = {0,252,176,160,160,161,161,161,161,161,161,161,162,162,162,163}, invcolor = SKINCOLOR_PURPLE, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_PINKMOON") skincolors[SKINCOLOR_PINKMOON] = { name = "PinkMoon", ramp = {177,177,200,200,209,209,240,240,12,14,8,15,23,31}, invcolor = SKINCOLOR_PINK, invshade = 9, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_PURPLESHADOW") skincolors[SKINCOLOR_PURPLESHADOW] = { name = "PurpleShadow", ramp = {178,192,194,195,21,213,32,213,213,215,231,233,236,239,29,31}, invcolor = SKINCOLOR_PURPLE, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true }