FREESLOT
SPR_SMAS
sfx_FHSMAS
S_SMASIDLE
S_SMASFOLLOW
S_SMASHURT
S_SMASLOSE
S_SMASWIN
S_SMASHITCONFIRM
S_SMASRING

STATE S_SMASIDLE
SpriteName = SPR_SMAS
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SMASIDLE

STATE S_SMASFOLLOW
SpriteName = SPR_SMAS
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SMASFOLLOW

STATE S_SMASHURT
SpriteName = SPR_SMAS
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SMASHURT

STATE S_SMASLOSE
SpriteName = SPR_SMAS
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SMASLOSE

STATE S_SMASWIN
SpriteName = SPR_SMAS
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SMASWIN

STATE S_SMASHITCONFIRM
SpriteName = SPR_SMAS
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SMASHITCONFIRM

STATE S_SMASRING
SpriteName = SPR_SMAS
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SMASRING

FOLLOWER
Name = SMAS_Mario
Icon = ICOFSMAS
Category = Fanworks
HornSound = DSFHSMAS
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_SMASIDLE
FollowState = S_SMASFOLLOW
HurtState = S_SMASHURT
LoseState = S_SMASLOSE
WinState = S_SMASWIN
HitConfirmState = S_SMASHITCONFIRM
RingState = S_SMASRING
