--A fun little function for Blaze and Marine, unlocking Sonic Rush Mode! Replaces SA-Sonic's moveset with Sonic Rush!
--Probably not part of the Adventure era, but a close cousin with Ryan Drummond and Sonic Advance sprites in the beta.
--Since this is a rather big function, it'll work even without rushchars added.

/*
rawset(_G, "YuSonicRush", function(p, s, yu)
	if not yu.sonicrush
	return
	end
	
		--Airboost or grounded boost? Airboost is a bit slower and applies airdrag!
	
			if (yu.spin and p.cmd.buttons & BT_USE)
			
			and not ((p.cmd.buttons & BT_TOSSFLAG) and P_IsObjectOnGround(s))
			and not (p.powers[pw_carry] or p.powers[pw_nocontrol] or (p.panim == PA_PAIN)
			or yu.lsadash or yu.lsahoming or yu.lsacharged or p.readyforpowershare or p.powers[pw_super])
			end
			
		--Use recolored Super Sonic boost effects if Blaze isn't actually added.	
			
end) */

--