Adventure Sonic (v1.8b)

Adventure Sonic (v1.8b) v1.8b

best addon to-date, gave my friends and i a reason to replay SRB2 in general
the base gameplay is incredible in how flexible but friendly it is to use, the sprites are amazing, the visuals are great and the extras are just sick
however, i still have some small gripes with this, like the blue spring interaction being exclusive to vertical springs, the range of LSD'ing and some noticeably off-model sprites, but these dont really take away from the overall experience
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Now this mod is amazing! I seen lots of other sonic tubers do a video on this and I will do it as well when I get my recording setup prepared, but one thing I kinda don't like is that why you have to click 2 buttons just to do a emote, why can't it be one of the numbers like "1,2, & 3" on the keyboard?
Metalwario64
Metalwario64
Golden Shine posting:
Compatibility with other mods, mostly! Many mods use custom buttons that could break if SA-Sonic's taunt behavior intertwined with them. ( Btw, the 1,2,3,4, etc buttons are already used to select specific voicelines beforehand! )

If you're using a controller, I'd suggest binding "weapon previous" and "weapon next" to the bumpers for easy taunt access.
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This mod is one of the greatest SRB2 Addons on the MS, the physics and even the sprites are so similar to the 3d counterpart, but, i would love if you could make this compatible with the "Momentum Mod" from CobaltBW
Metalwario64
Metalwario64
Golden Shine posting:

I'm afraid it's impossible without CobaltBW changing things on his end. His momentum mod leaves no room for any interactions from other mods and forces it's physics no matter what. It was the same for Xmomentum, but I was able to talk Frostii into letting me create a backdoor for it, hence why you need the new v1.3 for it to work with Adventure Sonic.

I'd suggest messaging Cobalt for it. Since his mod is still being widely used, a compatibility update for mods would benefit more than just SA-Sonic.
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Make SA Tails if you can please :) this mod is cool and i dont know what i say
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My favorite Srb2 mod!!
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Super cool and probably the best character imo. I have one question thoe, where did you get the green forest level mod?
Metalwario64
Metalwario64
Golden Shine posting:

The Community Server Community Server discord. Yes, that's actually what's it called. It's a semi-private Discord, hence why I couldn't give the mod out with a good conscious.
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you LITERALLY cant hate this
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Really great mod. He controls great, adds Adventure abilities, really recommend.
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My new favorite character to play this game with, hands down.

The sheer flexibility of this moveset is mind-blowing, there's so much at your disposal here and every single ability has so much usage you can get out of it. Traversing environments with this guy is unbelievably fun and his physics work so much better with the level design than the base game.

An absolutely outstanding character that has become my go-to when I play SRB2. Easy 5/5, keep up the great work.
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This update for SA-Sonic is really good. the shield changes and some others as well really does feel like he was right out of the original Adventure games.

(And the customization feature saves are just a bonus to the awesome stuff this mod has to offer.)
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Man, I can't even begin to describe how well made this character is.

In a sea of Sonics, this one really does stand out on his own, and is honestly my favorite so far. Been an adventure fan since first completing SADX, and seeing so much attention to detail as well as translating both adventure movesets into SRB2's enviroment is a very impressive achievement.

That aside, it's filled with charm and love that I always love to see in mods. You two are a dangerous combo, and I can't wait to see what y'all cook up next!
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I'm sure other people have said most of what I want to say about this mod, but yeah. It's incredible. Metalwario + Golden Shine are a dangerous combo. The sprites are really well-made and fit in the game nicely, and Shine's meticulous, precise scripting (seriously, I remember him testing an OG-Sonic Adventure movement tech that almost no one would have noticed by default prior to release) brings it to a whole other level.

It's no wonder it took so long to develop, but man it is so awesome to see the progression from the OG SMS to now. Don't burn yourselves out, but this was an absolute winner. Great work!!!
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question: how return of darkness works ?
Metalwario64
Metalwario64
Golden Shine posting!

It adds "returnofdarkness", a spammable command that makes the stage darker each time you use it! For those reading this review without context, check the v1.3c update!
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A character wad done this well deserves nothing less than 5 stars for how detailed and well executed this is, looking forward to using this the most.
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This is probably the best mod I’ve ever used! The amount of work put into it & the time it took to release was worth it!
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Incredible!! Easily one of the most impressive character mods I've ever played!

Normally with character mods, I find them as fun distractions from the main game since I almost exclusively play as vanilla Sonic with a keyboard and mouse; but vanilla Sonic to me never felt that great on a controller. Adventure Sonic on the other hand controls like a dream with a controller and perfectly captures the game-feel of the adventure games. Adventure Sonic makes me want to play with the simple control scheme and automatic breaking because he feels so fluid to control in all his mobility states.

The sprites are also expertly done and the attention to detail and flair make this mod feel so professional. This character has transformed the way I play SRB2 and will be my go-to character to play in the future.

Outstanding job Metalwario64 and Golden Shine and thank you so much for making this mod!!
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aww yeah, this is happenin' this mod is fun as hell. (and also i want to play the green forest stage what is the link for it ?)
Metalwario64
Metalwario64
Unfortunately that Green Forest stage is both available privately, and is incomplete. :(
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What i saw was what i got, one of my favorite mods out there and a must-play for anyone that eventually dives into the community of this game.
Metalwario64
Metalwario64
[Golden Shine replying]

Thank you! I'm really hoping people who couldn't previously get into SRB2 because of it's controls can with SA-Sonic.
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Really cool mod
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What you see is what you get, after all.

One of the most comfy and overall fun experiences I've had with this game. He controls ludicrously well on both controller AND Keyboard & mouse, and his moveset flows together super nicely.

Spindash is certainly a strong tool, what with it's insane speed conversion and overall control, but I'd be a fool to say it's what he's all about. The technique of uncurling in the air to momentarily negate air drag has been a bit more useful than one might think it'd be, and despite it seeming to be practically useless I've found a pleasant amount of ways to use the spindash hover technique to my advantage.

Homing attack is quick and snappy as it is in Adventure 2, and homing poses make it all the more aesthetically pleasing. Far thok serves as a VERY nice middle ground between single jumps and the homing attack, letting you have the burst option without forcing you to risk homing in towards an enemy if you don't want to.

Bounce attack is super versatile here, from helping you get just a teensy bit more height when you need it, or helping you platform slightly more precisely, or even letting you perform a superbounce with speed shoes/super (you can also use the bounce to "extend" homing chains to keep the poses going, which is a small thing that gives SA-Sonic a teensy bit more flair in my book.)

The Lightspeed Dash/Lightspeed Attack, despite being moreso based upon Adventure 1, functions wonderfully within the scenarios it's meant for. Want to grab a cluster of rings or fly across a line of them? Light Dash. Have a group of enemies you wanna take care of quickly or have an enemy you really don't feel like dealing with? Lightspeed Attack and watch it get turned into scrap. The Maximum Heat variant of the LSA that goes for enemies only also eliminates basically any issues of going for rings you didn't want in that scenario.

While his custom physics took a bit to get used to, they allow for movement and control that's significantly more precise compared to that of Vanilla SRB2, and it makes playing him efficiently feel way more rewarding and satisfactory.

On top of how he plays, all of the sprites and visual effects present here are absolutely gorgeous. I have yet to get sick of seeing any of them even a little.

It's been a long while since I've had a character that holds no notable complaints from me, and SA-Sonic smashes through this threshold with flying colors. Happy I was able to help in ways that I did for such an awesome project filled with very commendable amounts of passion, love, and effort.

All 7 emeralds collected more times than I can count at this point. Go play him. Gotta open your heart, dude.
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