addHook("PlayerThink", function(player) if player.lives > 99 then player.lives = 99 end end) addHook("PlayerThink", function(player) if player.rings > 9999 then player.rings = 9999 end end) addHook("ThinkFrame", function() for player in players.iterate if player.cmd.buttons & BT_FIRENORMAL then if All7Emeralds(emeralds) == false then P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_EMERALD1) --add's emerald type 1 P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_EMERALD2) --add's emerald type 2 P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_EMERALD3) --add's emerald type 3 P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_EMERALD4) --add's emerald type 4 P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_EMERALD5) --add's emerald type 5 P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_EMERALD6) --add's emerald type 6 P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_EMERALD7) --add's emerald type 7 end end end end) addHook("ThinkFrame", function() for player in players.iterate if player.cmd.buttons & BT_CUSTOM1 then G_ExitLevel() end end end) addHook("ThinkFrame", function() for player in players.iterate if (player.cmd.buttons & BT_CUSTOM2) then if player.rings < 9999 then player.rings = player.rings + 1000 else player.rings = 9999 end end end end) addHook("ThinkFrame", function() for player in players.iterate do if player.cmd.buttons & BT_CUSTOM3 then if player.pflags & PF_GODMODE then player.pflags = $1 & ~PF_GODMODE else player.pflags = $1 | PF_GODMODE end end end end) addHook("ThinkFrame", function() for player in players.iterate if (player.cmd.buttons & BT_ATTACK) then if player.lives < 99 then player.lives = player.lives + 10 end end end end) addHook("ThinkFrame", function() for player in players.iterate if (player.cmd.buttons & BT_TOSSFLAG) then P_BlackOw(player) player.armatimer = 60*TICRATE player.pflags = $|PF_THOKKED end end end)