MainCfg
GameData = customtracks.dat

Level G3
LevelName = Ice Paradise
subTitle = Advance 2 Cup 1
TypeOfLevel = Race
NumLaps = 2
RecordAttack = True
SkyNum = 1
Weather = 2
NextLevel = 1


Level G4
LevelName = Hot Crater
subTitle = Advance 2 Cup 2
TypeOfLevel = Race
NumLaps = 3
SectionRace = True
RecordAttack = True
SkyNum = 1
NextLevel = 1
MobjScale = FRACUNIT*500/1000
Lua.frictionfix = true

