MainCfg
GameData = customtracks.dat

Level GU
LevelName = Leaf Forest
subTitle = Advance 2 Cup 1
TypeOfLevel = Race
NumLaps = 3
RecordAttack = True
SkyNum = 1
NextLevel = 1
Lua.frictionfix = true

Level G4
LevelName = Hot Crater
subTitle = Advance 2 Cup 2
TypeOfLevel = Race
NumLaps = 3
SectionRace = True
RecordAttack = True
SkyNum = 1
NextLevel = 1
MobjScale = FRACUNIT*500/1000
Lua.frictionfix = true

Level G3
LevelName = Ice Paradise
subTitle = Advance 2 Cup 3
TypeOfLevel = Race
NumLaps = 2
RecordAttack = True
SkyNum = 1
Weather = 2
NextLevel = 1
Lua.frictionfix = true

FREESLOT
MT_LEAFFOREST_TREE
S_IDLE
SPR_LFTR

State S_IDLE
SpriteName = SPR_LFTR
SpriteFrame = A
Duration = -1
Action = none
Next = S_IDLE

Object MT_LEAFFOREST_TREE
#$Name Leaf_forest_tree
#$Sprite LFTRA0
MapThingNum = 4074
Radius = 32*FRACUNIT
Height = 336*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
Spawnhealth = 99
Spawnstate = S_IDLE
Deathstate = S_NULL