// Texture definitions generated by SLADE3
// on Tue Jul 25 01:08:25 2023

WallTexture "CFLFZWL1", 512, 2560
{
	Patch "FLFZWL1", 0, 0
	Patch "FLFZWL2", 0, 256
	Patch "FLFZWL2", 0, 512
	Patch "FLFZWL2", 0, 768
	Patch "FLFZWL2", 0, 1024
	Patch "FLFZWL2", 0, 1280
	Patch "FLFZWL2", 0, 1536
	Patch "FLFZWL2", 0, 1792
	Patch "FLFZWL2", 0, 2048
	Patch "FLFZWL2", 0, 2304
}

WallTexture "CFLFZWFA", 128, 768
{
	Patch "FLFZWFAL", 0, 0
	Patch "FLFZWFAL", 0, 384
	Patch "FLFZWFAL", 0, 64
	Patch "FLFZWFAL", 0, 448
	Patch "FLFZWFAL", 0, 128
	Patch "FLFZWFAL", 0, 512
	Patch "FLFZWFAL", 0, 640
	Patch "FLFZWFAL", 0, 192
	Patch "FLFZWFAL", 0, 576
	Patch "FLFZWFAL", 0, 704
	Patch "FLFZWFAL", 0, 256
	Patch "FLFZWFAL", 0, 320
}

WallTexture "HTCRWA1", 256, 1152
{
	Patch "HTCRWP1", 0, 0
	Patch "HTCRWP3", 0, 128
	Patch "HTCRWP3", 0, 384
	Patch "HTCRWP3", 0, 640
	Patch "HTCRWP3", 0, 896
}

WallTexture "HTCRWA2", 256, 1152
{
	Patch "HTCRWP2", 0, 0
	Patch "HTCRWP3", 0, 128
	Patch "HTCRWP3", 0, 384
	Patch "HTCRWP3", 0, 640
	Patch "HTCRWP3", 0, 896
}

WallTexture "ICEPAWL2", 512, 2112
{
	Patch "ICEPAWLT", 0, 0
	Patch "ICEPAWLM", 0, 192
	Patch "ICEPAWLM", 0, 576
	Patch "ICEPAWLM", 0, 960
	Patch "ICEPAWLM", 0, 1344
	Patch "ICEPAWLM", 0, 1728
}

// End of texture definitions
