FREESLOT
SPR_FPAS
sfx_FHFPAS
S_FPASIDLE
S_FPASFOLLOW
S_FPASHURT
S_FPASLOSE
S_FPASWIN
S_FPASHITCONFIRM
S_FPASRING

STATE S_FPASIDLE
SpriteName = SPR_FPAS
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_FPASIDLE

STATE S_FPASFOLLOW
SpriteName = SPR_FPAS
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_FPASFOLLOW

STATE S_FPASHURT
SpriteName = SPR_FPAS
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_FPASHURT

STATE S_FPASLOSE
SpriteName = SPR_FPAS
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_FPASLOSE

STATE S_FPASWIN
SpriteName = SPR_FPAS
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_FPASWIN

STATE S_FPASHITCONFIRM
SpriteName = SPR_FPAS
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_FPASHITCONFIRM

STATE S_FPASRING
SpriteName = SPR_FPAS
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_FPASRING

FOLLOWER
Name = dreamsheep
Icon = ICOFFPAS
Category = Fanworks
HornSound = DSFHFPAS
DefaultColor = fairy
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_FPASIDLE
FollowState = S_FPASFOLLOW
HurtState = S_FPASHURT
LoseState = S_FPASLOSE
WinState = S_FPASWIN
HitConfirmState = S_FPASHITCONFIRM
RingState = S_FPASRING
