Object MT_KIKT
#$Category Nederland
#$Name Evil Kikker
#$Sprite KIKRA0
MapThingNum = 5625
SpawnState = S_KIKT0
SpawnHealth = 1000
Speed = 1
RaiseState = S_KIKT0
Radius = 50*FRACUNIT
Height = 96*FRACUNIT
PAINSOUND = sfx_KIKR
DispOffset = 0
Mass = 70
Damage = 20
Flags = MF_PAIN
RaiseState = MT_NULL

State S_KIKT0
SpriteName = KIKR
SpriteFrame = A
Duration = 24
Next = S_KIKT1

State S_KIKT1
SpriteName = KIKR
SpriteFrame = A
Duration = 1
Action = A_Pain
Next = S_KIKT2

State S_KIKT2
SpriteName = KIKR
SpriteFrame = B
Duration = 7
Action = A_ZThrust
Var1 = 13
Next = S_KIKT3

State S_KIKT3
SpriteName = KIKR
SpriteFrame = C
Duration = 7
Action = A_ZThrust
Var1 = -13
Next = S_KIKT4

State S_KIKT4
SpriteName = KIKR
SpriteFrame = C
Duration = 2
Next = S_KIKT0