addHook("PlayerSpawn", function(player) --when player spawn then goes to if player.mo and player.valid and not player.exiting then --a test if player is im valid state and not in unexisting then player.rings = 250 --supposed to add 250 rings not working end end) addHook("PlayerSpawn", function(player) -- when player spawn if All7Emeralds(emeralds) == true then return end --checking if unlock all emeralds --if netgame or multiplayer and All7Emeralds(player.powers[pw_emeralds]) <= 128 then return end if (player.mo) P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_EMERALD1) --add's emerald type 1 P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_EMERALD2) --add's emerald type 2 P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_EMERALD3) --add's emerald type 3 P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_EMERALD4) --add's emerald type 4 P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_EMERALD5) --add's emerald type 5 P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_EMERALD6) --add's emerald type 6 P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_EMERALD7) --add's emerald type 7 end end)