Freeslot
MT_JOKE_BRAK
S_BRAK_TPOSE
S_BRAK_TPOSEDEATH1
S_BRAK_TPOSEDEATH2
S_BRAK_TPOSEDEATH3

Object MT_JOKE_BRAK
MapThingNum = 2370
SpawnHealth = 1
SpawnState = S_BRAK_TPOSE
DeathState = S_BRAK_TPOSEDEATH1
PainSound = sfx_behurt
DeathSound = sfx_s3kb4
RADIUS = 48*FRACUNIT
HEIGHT = 160*FRACUNIT
Mass = 100
ReactionTime = 32
PainChance = 200
Flags = MF_SPECIAL

State S_BRAK_TPOSE
Duration = -1
SPRITENAME = SPR_BRAK
SPRITEFRAME = U

State S_BRAK_TPOSEDEATH1
Duration = 0
SPRITENAME = SPR_BRAK
SPRITEFRAME = U
Action A_PlaySound
Var1 = sfx_bedie2
Next = S_BRAK_TPOSEDEATH2

State S_BRAK_TPOSEDEATH2
Duration = 2
SPRITENAME = SPR_BRAK
SPRITEFRAME = U
Action A_Bunnyhop
Var1 = 4
Var2 = -10
Next = S_BRAK_TPOSEDEATH3

State S_BRAK_TPOSEDEATH3
Duration = 2
SPRITENAME = SPR_BRAK
SPRITEFRAME = U
Action A_Boss5CheckOnGround
Var1 = S_XPLD
Next = S_BRAK_TPOSEDEATH3