Freeslot
MT_FIRECACTUS
MT_SHIELDBEET
MT_WINDLEAF
MT_NUKESQUASH
MT_ELEMENTALONION
S_FIRECACTUS
S_FIRECACTUSD
S_SHIELDBEET
S_SHIELDBEETD
S_WINDLEAF
S_WINDLEAFD
S_NUKESQUASH
S_NUKESQUASHD
S_ELEMENTALONION
S_ELEMENTALONIOND
SPR_CAFI
SPR_BEET
SPR_ONIN
SPR_LEEF
SPR_SQSH


OBJECT MT_FIRECACTUS
#$Category ASMT Pick-Ups
#$Name Fire Cactus
#$Sprite CAFIA0
MAPTHINGNUM = 2360
SPAWNSTATE = S_FIRECACTUS
DEATHSTATE = S_FIRECACTUSD
DEATHSOUND = sfx_mario3
SPAWNHEALTH = 1000
REACTIONTIME = 8
SPEED = 8
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

## Fire Cactus

FRAME S_FIRECACTUS
SPRITENAME = SPR_CAFI
SPRITEFRAME = A|FF_ANIMATE
Duration = -1
Var1 = 3
Var2 = 2

FRAME S_FIRECACTUSD
SPRITENAME = SPR_CAFI
SPRITEFRAME = A
DURATION = 1
NEXT = S_NULL
ACTION A_GiveShield
var1 = SH_FLAMEAURA

OBJECT MT_SHIELDBEET
#$Category ASMT Pick-Ups
#$Name Shield Beet
#$Sprite BEETA0
MAPTHINGNUM = 2361
SPAWNSTATE = S_SHIELDBEET
DEATHSTATE = S_SHIELDBEETD
DEATHSOUND = sfx_mario3
SPAWNHEALTH = 1000
REACTIONTIME = 8
SPEED = 8
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

## Shield Beet

FRAME S_SHIELDBEET
SPRITENAME = SPR_BEET
SPRITEFRAME = A
Duration = -1

FRAME S_SHIELDBEETD
SPRITENAME = SPR_BEET
SPRITEFRAME = A
DURATION = 1
NEXT = S_NULL
ACTION A_GiveShield
var1 = SH_PINK

OBJECT MT_WINDLEAF
#$Category ASMT Pick-Ups
#$Name Wind Leaf
#$Sprite LEEFA0
MAPTHINGNUM = 2362
SPAWNSTATE = S_WINDLEAF
DEATHSTATE = S_WINDLEAFD
DEATHSOUND = sfx_mario3
SPAWNHEALTH = 1000
REACTIONTIME = 8
SPEED = 8
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

## Wind Leaf

FRAME S_WINDLEAF
SPRITENAME = SPR_LEEF
SPRITEFRAME = A
Duration = -1

FRAME S_WINDLEAFD
SPRITENAME = SPR_LEEF
SPRITEFRAME = A
DURATION = 1
NEXT = S_NULL
ACTION A_GiveShield
var1 = SH_WHIRLWIND

OBJECT MT_NUKESQUASH
#$Category ASMT Pick-Ups
#$Name Nuke Squash
#$Sprite SQSHA0
MAPTHINGNUM = 2363
SPAWNSTATE = S_NUKESQUASH
DEATHSTATE = S_NUKESQUASHD
DEATHSOUND = sfx_mario3
SPAWNHEALTH = 1000
REACTIONTIME = 8
SPEED = 8
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

## Nuke Squash

FRAME S_NUKESQUASH
SPRITENAME = SPR_SQSH
SPRITEFRAME = A
Duration = -1

FRAME S_NUKESQUASHD
SPRITENAME = SPR_SQSH
SPRITEFRAME = A
DURATION = 1
NEXT = S_NULL
ACTION A_GiveShield
var1 = SH_ARMAGEDDON

OBJECT MT_ELEMENTALONION
#$Category ASMT Pick-Ups
#$Name Elemental Onion
#$Sprite ONINA0
MAPTHINGNUM = 2364
SPAWNSTATE = S_ELEMENTALONION
DEATHSTATE = S_ELEMENTALONIOND
DEATHSOUND = sfx_mario3
SPAWNHEALTH = 1000
REACTIONTIME = 8
SPEED = 8
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

## Elemental Onion

FRAME S_ELEMENTALONION
SPRITENAME = SPR_ONIN
SPRITEFRAME = A
Duration = -1

FRAME S_ELEMENTALONIOND
SPRITENAME = SPR_ONIN
SPRITEFRAME = A
DURATION = 1
NEXT = S_NULL
ACTION A_GiveShield
var1 = SH_ELEMENTAL