Greetings!

Can't say I didn't expect people to peek in here. I originally planned to have just one script
done, but then the idea for the second one struck as I was finishing MapUtils... so this is how
MapUtils and SkInfo came to be. I've tried to make them easy to use without overworking myself.

Map Utilities (MapUtils) can prove useful to those that want to be able to search for specific
maps to go to instead of cycling through "Change Level" to do it manually. Note that this
doesn't hide hellmaps. This script also includes the ability to go to a random hellmap as well.

Skin Information (SkInfo) provides the ability to search for characters via console instead of
cycling through "Player Setup", as well as finding out about more information about the skin.
This includes the skin's internal name, visible/real name (aka how it's shown in "Player Setup")
and the respective values for speed and weight, rounding it out with the skin's ID, which can
be different for the same character across multiple servers as Kart/RR assigns IDs (from 0, not 1!)
to characters as they are loaded in via addons. This also eases the use of "forceskin" for those
using it, as the search can also be triggered for it so you don't have to specifically use a
skin's internal name as the script will handle everything for you.

Whilst I haven't really had much of a public test with these, considering that only MapUtils has
a hook for the vertical map scaling, the administrators/host have/has to explicitly enable it,
printing warnings for everyone and both MapUtils and SkInfo can create files in the luafiles
folder without affecting others, I can feel confident enough to release them as is.

Thanks for reading and I hope you find these scripts useful/fun. If you have questions to ask or
bugs to report, please contact me (preferrably) on Discord.	- TheOneGoofAli

Addendum: This is a (more or less) basic port of the main abilities of the two scripts to Ring
Racers. The vertical scaling of map has been omitted, but you should be able to use "tall.lua"
without much hassle as we're up with SRB2 2.2.9+ functionality. If you still want this feature
to be reintroduced into MapUtils, please let me know.