#Suspicious Hive Statues

Freeslot
MT_SUSPICIOUS_HIVE_STATUE
MT_HIVE_STATUE
S_SUSPICIOUS_HIVE_STATUE
S_SUSPICIOUS_HIVE_BURST1
S_SUSPICIOUS_HIVE_BURST2
S_HIVE_STATUE
SPR_SHVE

Object MT_HIVE_STATUE
#$Name "Hive Elemental Statue"
#$Sprite SHVEA0
#$Category "Extra Enemies"
MapThingNum = 929
SpawnState = S_HIVE_STATUE
Radius = 30*FRACUNIT
Height = 80*FRACUNIT
ReactionTime = 8
Mass = 100
Flags = MF_SLIDEME|MF_SOLID|MF_PUSHABLE

State S_HIVE_STATUE
SpriteName = SHVE
SpriteFrame = A
Duration = -1

Object MT_SUSPICIOUS_HIVE_STATUE
#$Name "Suspicious Hive Elemental Statue"
#$Sprite SHVEA0
#$Category "Extra Enemies"
MapThingNum = 930
SpawnState = S_SUSPICIOUS_HIVE_STATUE
SeeState = S_SUSPICIOUS_HIVE_BURST1
RaiseState = MT_ROCKCRUMBLE3
SeeSound = sfx_s3k6f
Radius = 30*FRACUNIT
Height = 80*FRACUNIT
ReactionTime = 8
Mass = 100
Flags = MF_SLIDEME|MF_SOLID|MF_PUSHABLE

State S_SUSPICIOUS_HIVE_STATUE
SpriteName = SHVE
SpriteFrame = A
Action = A_Look
Var1 = 768*FRACUNIT 
Duration = 5
Next = S_SUSPICIOUS_HIVE_STATUE

State S_SUSPICIOUS_HIVE_BURST1
SpriteName = SHVE
SpriteFrame = A
Duration = 23
Next = S_SUSPICIOUS_HIVE_BURST2

State S_SUSPICIOUS_HIVE_BURST2
SpriteName = NULL
SpriteFrame = A
Action = A_StatueBurst
Var1 = MT_HIVEELEMENTAL
Var2 = S_HIVEELEMENTAL_LOOK 
Duration = 40
Next = S_NULL