#Large Scenery Bushes

Freeslot
MT_EARLESS_BUSH
MT_AMY_BUSH
MT_SONIC_BUSH
S_EARLESS
S_AMY_BUSH
S_SONIC_BUSH
SPR_CBSH

Object MT_EARLESS_BUSH
#$Name "Earless Bush"
#$Sprite CBSHA0
#$Category "Extra Scenery"
MapThingNum = 926
Radius = 288*FRACUNIT
Height = 408*FRACUNIT
SpawnState = S_EARLESS
Flags = MF_SCENERY

State S_EARLESS
SpriteName = CBSH
SpriteFrame = A
Duration = -1

Object MT_AMY_BUSH
#$Name "Amy Bush"
#$Sprite CBSHB0
#$Category "Extra Scenery"
MapThingNum = 927
Radius = 222*FRACUNIT
Height = 250*FRACUNIT
SpawnState = S_AMY_BUSH
Flags = MF_SCENERY

State S_AMY_BUSH
SpriteName = CBSH
SpriteFrame = B
Duration = -1

Object MT_SONIC_BUSH
#$Name "Sonic Bush"
#$Sprite CBSHD0
#$Category "Extra Scenery"
MapThingNum = 928
Radius = 222*FRACUNIT
Height = 250*FRACUNIT
SpawnState = S_SONIC_BUSH
Flags = MF_SCENERY

State S_SONIC_BUSH
SpriteName = CBSH
SpriteFrame = D
Duration = -1