#Objects from Project Mytilene. Sprites by DylanDude, ask before using please!

Freeslot
S_SILVERCOIN_1
S_SILVERCOIN_2
S_SILVERCOIN_3
S_SILVERCOIN_4
S_SILVERCOIN_5
S_SILVERCOIN_6
S_SILVERCOIN_7
S_SILVERCOIN_8
S_SILVERCOIN_9
S_SILVERCOIN_10
S_SILVERCOIN_11
S_SILVERCOIN_12
S_SILVERCOIN_13
S_SILVERCOIN_14
S_SILVERCOIN_15
S_SILVERCOIN_16
S_SILVERCOIN_17
S_SILVERCOIN_18
S_MYTILENESTAR_1
MT_SILVERCOIN
MT_MYTILENESTAR
SPR_SLVR
SPR_COLL
SPR_STAR
SFX_SLCN


State S_SILVERCOIN_1
SpriteName = SLVR
SpriteFrame = A
Duration = 4
Next = S_SILVERCOIN_2
Var1 = 0
Var2 = 0

State S_SILVERCOIN_2
SpriteName = SLVR
SpriteFrame = B
Duration = 4
Next = S_SILVERCOIN_3
Var1 = 0
Var2 = 0

State S_SILVERCOIN_3
SpriteName = SLVR
SpriteFrame = C
Duration = 4
Next = S_SILVERCOIN_4
Var1 = 0
Var2 = 0

State S_SILVERCOIN_4
SpriteName = SLVR
SpriteFrame = D
Duration = 4
Next = S_SILVERCOIN_5
Var1 = 0
Var2 = 0

State S_SILVERCOIN_5
SpriteName = SLVR
SpriteFrame = E
Duration = 4
Next = S_SILVERCOIN_7
Var1 = 0
Var2 = 0

State S_SILVERCOIN_7
SpriteName = SLVR
SpriteFrame = F
Duration = 4
Next = S_SILVERCOIN_8
Var1 = 0
Var2 = 0

State S_SILVERCOIN_8
SpriteName = SLVR
SpriteFrame = G
Duration = 4
Next = S_SILVERCOIN_9
Var1 = 0
Var2 = 0

State S_SILVERCOIN_9
SpriteName = SLVR
SpriteFrame = H
Duration = 4
Next = S_SILVERCOIN_10
Var1 = 0
Var2 = 0

State S_SILVERCOIN_10
SpriteName = SLVR
SpriteFrame = I
Duration = 4
Next = S_SILVERCOIN_11
Var1 = 0
Var2 = 0

State S_SILVERCOIN_11
SpriteName = SLVR
SpriteFrame = J
Duration = 4
Next = S_SILVERCOIN_12
Var1 = 0
Var2 = 0

State S_SILVERCOIN_12
SpriteName = SLVR
SpriteFrame = K
Duration = 3
Next = S_SILVERCOIN_13
Var1 = 0
Var2 = 0

State S_SILVERCOIN_13
SpriteName = SLVR
SpriteFrame = L
Duration = 3
Next = S_SILVERCOIN_14
Var1 = 0
Var2 = 0

State S_SILVERCOIN_14
SpriteName = SLVR
SpriteFrame = M
Duration = 3
Next = S_SILVERCOIN_1
Var1 = 0
Var2 = 0

State S_SILVERCOIN_15
SpriteName = COLL
SpriteFrame = A
Duration = 3
Action = A_RingBox
Next = S_SILVERCOIN_16
Var1 = 0
Var2 = 0

State S_SILVERCOIN_16
SpriteName = COLL
SpriteFrame = B
Duration = 3
Next = S_SILVERCOIN_17
Var1 = 0
Var2 = 0

State S_SILVERCOIN_17
SpriteName = COLL
SpriteFrame = C
Duration = 3
Next = S_SILVERCOIN_18
Var1 = 0
Var2 = 0

State S_SILVERCOIN_18
SpriteName = COLL
SpriteFrame = D
Duration = 3
Var1 = 0
Var2 = 0

Object MT_SILVERCOIN
#$Name Silver Coin
#$Sprite SLVRE0
MapThingNum = 3021
SpawnState = S_SILVERCOIN_1
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
ReactionTime = 1
DeathState = S_SILVERCOIN_15
DeathSound = sfx_slcn
FLAGS = MF_SOLID|MF_SPECIAL|MF_NOGRAVITY

State S_MYTILENESTAR_1
SpriteName = STAR
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

Object MT_MYTILENESTAR
#$Name Forest Star
#$Sprite STARA0
MapThingNum = 3016
SpawnState = S_MYTILENESTAR_1
SpawnHealth = 1
Radius = 20*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID